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2023-01-14fix normal map not flipping in sprite2Djainl28patel
2023-01-14Merge pull request #71346 from Chaosus/material_fix_freezingRémi Verschelde
2023-01-13Avoid crashing when custom GLSL shaders are imported when using the gl_compat...clayjohn
2023-01-13Clear material arrays to prevent freeing of invalid texture RIDYuri Rubinsky
2023-01-12Only setup depth framebuffer properties when not rendering ReflectionProbesclayjohn
2023-01-12Merge pull request #71289 from RandomShaper/avoid_color_flashClay John
2023-01-12Add framework for avoidance of color flash in new windowsPedro J. Estébanez
2023-01-12Merge pull request #70787 from peastman/cylinderRémi Verschelde
2023-01-12Merge pull request #70660 from Malcolmnixon/collision_sphere_capsuleRémi Verschelde
2023-01-12Merge pull request #70731 from smix8/navigationserver_performance_monitor_4.xRémi Verschelde
2023-01-12Merge pull request #71261 from clayjohn/RD-alpha-aaRémi Verschelde
2023-01-11Take alpha antialising options into account when setting up materialsclayjohn
2023-01-12Merge pull request #71130 from clayjohn/RD-normal-roughnessRémi Verschelde
2023-01-12Merge pull request #71124 from clayjohn/forward-prepassRémi Verschelde
2023-01-11Merge pull request #70707 from mihe/bind-physics-excludeRémi Verschelde
2023-01-11Merge pull request #70475 from BastiaanOlij/cleanup_luminanceRémi Verschelde
2023-01-10Add get_contact_impulse method to PhysicsDirectBodyState2DRicardo Buring
2023-01-09Fix multiple issues that make the normal roughness texture unusableclayjohn
2023-01-09Only disable depth writing in opaque pipelinesclayjohn
2023-01-09Make inclusion of Godot version in shader hash universalPedro J. Estébanez
2023-01-09Merge pull request #71045 from reduz/use-bitfield-in-core-typesRémi Verschelde
2023-01-08Add NavigationServer Performance Monitorsmix8
2023-01-08Merge pull request #71037 from reduz/array-format-bitfieldRémi Verschelde
2023-01-08Merge pull request #70463 from DarkKilauea/nav-server-constRémi Verschelde
2023-01-08Merge pull request #70281 from CherrySodaPop/get-impulse-3dRémi Verschelde
2023-01-08Use BitField<> in core type masksJuan Linietsky
2023-01-08Use BitField<> hint for ArrayFormatJuan Linietsky
2023-01-07Implement collision impulse in Godot Physics 3DLily Garcia
2023-01-07Rework const on NavigationServer methodsJosh Jones
2023-01-07Merge pull request #70939 from bruvzg/win_screen_2Rémi Verschelde
2023-01-07Merge pull request #70858 from Malcolmnixon/fast-concave-supportRémi Verschelde
2023-01-07Add support for the custom initial screen for the main window, fix primary sc...bruvzg
2023-01-07Move luminance effect into its own class and use new buffers systemBastiaan Olij
2023-01-06Merge pull request #68429 from KoBeWi/PropertySettingsRémi Verschelde
2023-01-05One Copyright Update to rule them allRémi Verschelde
2023-01-05Merge pull request #70929 from clayjohn/RD-mobileRémi Verschelde
2023-01-05Merge pull request #70924 from clayjohn/canvas-bg-bugsRémi Verschelde
2023-01-04Use proper indices for lights, decals, and reflection probes in mobile scene ...clayjohn
2023-01-03Always try to clear render target before drawing 3D with Canvas BG modeclayjohn
2023-01-03Merge pull request #70884 from clayjohn/Depth-prepassRémi Verschelde
2023-01-03Merge pull request #70638 from markusneg/cull-masked-shadows-gd4Rémi Verschelde
2023-01-03Ignore depth draw optimization when using depth draw alpha prepassclayjohn
2023-01-03Merge pull request #70624 from bruvzg/cur_scRémi Verschelde
2023-01-03Merge pull request #70708 from rburing/bind_pin_joint_set_param_2dRémi Verschelde
2023-01-03Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocityRémi Verschelde
2023-01-03Merge pull request #69972 from adamscott/add-server-checks-before-freeRémi Verschelde
2023-01-03Merge pull request #70654 from Malcolmnixon/concave_collisionsRémi Verschelde
2023-01-02Micro-optimizations of the GodotConvexPolygonShape3D::get_support function. S...Malcolm Nixon
2023-01-02Analytic sphere-box, sphere-cylinder, and capsule-cylinder collisionsPeter Eastman
2023-01-02Modified the collision_sphere_capsule function to only test the one "correct"...Malcolm Nixon