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2018-03-20Merge pull request #17637 from robfram/fix-draw_polyline_colors-crashRémi Verschelde
2018-03-19Fix crash in `canvas_item_add_polyline` when passing more points than colorsrobfram
2018-03-19Fix possible crash when audio channels changeMarcelo Fernandez
2018-03-16Merge pull request #16964 from mrcdk/audio_server_bus_changed_fixHein-Pieter van Braam
2018-03-15Merge pull request #17248 from Cygon/implement-extra-culling-marginHein-Pieter van Braam
2018-03-15Hinted shader uniforms can have a default valueJFonS
2018-03-13Merge pull request #17040 from AndreaCatania/patch-2Rémi Verschelde
2018-03-13Merge pull request #17402 from Chaosus/fixmixRémi Verschelde
2018-03-13Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer...Wilson E. Alvarez
2018-03-10Fix invalid mix function overloadChaosus
2018-03-09Merge pull request #17354 from SaracenOne/shader_token_name_fixRémi Verschelde
2018-03-07Make the shader token names consistent.Saracen
2018-03-07Bring back Vector2.cross()Bernhard Liebl
2018-03-04Implement VisualServerScene::instance_set_extra_visibility_margin() method to...Markus Ewald
2018-03-03Fix floatBitsToUint functionChaosus
2018-02-27Fixed physics server typoAndrea Catania
2018-02-26 Deprecated Godot 3D physics engineAndrea Catania
2018-02-25[DOCS] Sync classref with current sourcePoommetee Ketson
2018-02-23AudioServer emit bus_layout_changed signal when adding, moving or deleting a busMrCdK
2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky
2018-02-21Fix typos with codespellluz.paz
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky
2018-02-20Merge pull request #16757 from AndreaCatania/kinpushRémi Verschelde
2018-02-20Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania
2018-02-20Revert "Handle single-argument constructors in uniform default values"Juan Linietsky
2018-02-20Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructorsRémi Verschelde
2018-02-19Merge pull request #16530 from AndreaCatania/raysRémi Verschelde
2018-02-19Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...Andrea Catania
2018-02-19Merge pull request #16751 from AndreaCatania/moreAPIsRémi Verschelde
2018-02-19Merge pull request #16794 from Chaosus/new_shader_funcsRémi Verschelde
2018-02-19Merge pull request #16803 from lethiandev/fix-remove-shape2dRémi Verschelde
2018-02-19Readd VS.sync and VS.draw to keep compatibilityRémi Verschelde
2018-02-18Fix 2d collision body update on shape removeKonrad Nowakowski
2018-02-18Added missing shader functionsChaosus
2018-02-17Clean up some bad words from code commentsArtem Varaksa
2018-02-16Added Physics state APIsAndrea Catania
2018-02-14Merge pull request #15892 from Zylann/add_missing_vs_bindingsRémi Verschelde
2018-02-14Merge pull request #16408 from Calinou/remove-debugging-printsRémi Verschelde
2018-02-05Added physics API in order to enable/disable collisions between rigidbody att...Andrea Catania
2018-02-05Remove a few debugging printsHugo Locurcio
2018-02-01Fix inconsistencies and typos in argument namesPaolo Perkovic
2018-02-01Merge pull request #15254 from mrcdk/pitch_scaleRémi Verschelde
2018-01-31AudioEffectReverb: max predelay_feedback to 0.98Poommetee Ketson
2018-01-30Merge pull request #15980 from mrcdk/audio_stream_get_lengthRémi Verschelde
2018-01-25Fix VisualServer.free conflicting with Object.freeMarc Gilleron
2018-01-22Handle single-argument constructors in shaders.Benjamin
2018-01-22Expose audio streams get_length()MrCdK
2018-01-20Added all missing VisualServer bindingsMarc Gilleron
2018-01-18improves portability with some compilersAriel Manzur
2018-01-18Fix typos in code and docs with codespellRémi Verschelde