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Godot with FMOD integration
RayHammer
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Author
2020-10-03
Return proper texture view format for decals
clayjohn
2020-10-03
Fix how Line2D obtains the other object's supports
Marcel Admiraal
2020-09-27
Make YSort stable
John Pennycook
2020-09-23
Merge pull request #42263 from Faless/js/servers_no_threads
Rémi Verschelde
2020-09-23
Ignore thread models when compiling with NO_THREAD
Fabio Alessandrelli
2020-09-23
Merge pull request #42130 from clayjohn/RenderingDeviceHack
Rémi Verschelde
2020-09-22
Forbids varying declaration in particles and sky shaders
Yuri Roubinsky
2020-09-18
Fix typos with codespell
Rémi Verschelde
2020-09-17
Merge pull request #41528 from keegano/physics-fix-wrap-angle
Rémi Verschelde
2020-09-17
Add window click-through support.
bruvzg
2020-09-16
expose local RenderingDevice creation to RenderingServer
clayjohn
2020-09-13
Fixes crash when saving scene
Haoyu Qiu
2020-09-10
Fix ATTENUATION and implement SHADOW_ATTENUATION.
Lyuma
2020-09-09
Set repeat in all 3 dimensions in 3d textures
clayjohn
2020-09-09
Implement 3D textures as import and resource format.
reduz
2020-09-07
Clarify comparison precedence when enabling or disabling back buffer.
Marcel Admiraal
2020-09-07
Merge pull request #41781 from AnilBK/fix-typo
Rémi Verschelde
2020-09-06
Implement manual particle emission and particle sub emitters.
reduz
2020-09-05
Fix crash regression in the shader function validation
Yuri Roubinsky
2020-09-05
Improve messages in shader function validation
Yuri Roubinsky
2020-09-05
Fixed Some typos.
Anilforextra
2020-09-04
Merge pull request #41761 from madmiraal/fix-assignment-operators
Rémi Verschelde
2020-09-04
Merge pull request #40958 from clayjohn/VULKAN-shadow-noise
Rémi Verschelde
2020-09-04
Ensure assignment operators return by reference to avoid unnecessary copies.
Marcel Admiraal
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-09-03
Merge pull request #41456 from nekomatata/x11-fix-popups
Rémi Verschelde
2020-09-02
Fix particles shader to use built-ins
Yuri Roubinsky
2020-09-02
Re-Implement GPU particles on master.
Juan Linietsky
2020-09-01
Merge pull request #41668 from clayjohn/GLOW-HQ
Rémi Verschelde
2020-09-01
Fix typo in SDF jumpflood shader
JFonS
2020-08-31
Add high quality glow mode
clayjohn
2020-08-31
Merge pull request #41605 from clayjohn/VULKAN-glow
Rémi Verschelde
2020-08-29
Fix recent glow regressions
clayjohn
2020-08-28
Fixed 2D physics regression that causes RigidBody2D nodes to spin uncontrolla...
TwistedTwigleg
2020-08-27
rasterizer_rd.cpp: Correct small typo
Yetizone
2020-08-26
Wrap angles to (-pi, pi) in momentum calculation.
Keegan Owsley
2020-08-22
Re-apply "Fixes for windows in X11 tiling WMs"
PouleyKetchoupp
2020-08-20
Merge pull request #41345 from clayjohn/VULKAN-sky-fog
Juan Linietsky
2020-08-19
Add fog to sky shaders
clayjohn
2020-08-19
Revert "Fixes for windows in X11 tiling WMs"
Juan Linietsky
2020-08-13
Restored fog (non volumetric).
Juan Linietsky
2020-08-13
Added volumetric fog effect.
Juan Linietsky
2020-08-01
Improve the quick hash function for all GPUs
clayjohn
2020-08-01
Wake up RigidBody 2D after applying torque
Markus Sauermann
2020-07-28
Fixed next_pass materials not being drawn
Brian Semrau
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-27
Revert "Allow Area2D and 3D mouse events without a collision layer"
Rémi Verschelde
2020-07-26
Merge pull request #40487 from nekomatata/virtual-keyboard-enter-fixes
Rémi Verschelde
2020-07-26
Fix Return key events in LineEdit & TextEdit on Android
PouleyKetchoupp
2020-07-26
Merge pull request #38727 from Riteo/tiling-wm-issues-tests
Rémi Verschelde
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