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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-02-09
Merge pull request #57715 from Faless/debugger/4.x_core_includes_and_servers
Rémi Verschelde
2022-02-09
Fixed shader error message for instance qualifier
ZuBsPaCe
2022-02-09
Add AudioStreamRandomizer, replacing AudioStreamRandomPitch
Ellen Poe
2022-02-08
Fix BLEND_SHAPE_MASK
reduz
2022-02-07
Merge pull request #57682 from clayjohn/VULKAN-canvas-blur
Rémi Verschelde
2022-02-06
Merge pull request #56844 from Calinou/ssr-fix-background-line-master
Rémi Verschelde
2022-02-06
[Debugger] Move servers-related behaviours to ServersDebugger.
Fabio Alessandrelli
2022-02-06
[Debugger] Move most profilers to ServersDebugger.
Fabio Alessandrelli
2022-02-06
Add missing SNAME macro optimization in some function calls
jmb462
2022-02-06
Tweak default SDFGI settings for better quality
Hugo Locurcio
2022-02-06
Decrease the default number of SDFGI cascades to 4
Hugo Locurcio
2022-02-06
Fix unknown identifier error in for loop
Yuri Roubinsky
2022-02-05
Optimize and fix backbuffer gaussian blur
clayjohn
2022-02-05
Remove RID_Owner.get_rid_by_index
reduz
2022-02-05
Merge pull request #57651 from theoniko/theoniko-effects_rc.cpp
Rémi Verschelde
2022-02-05
Few more fixes to for loop in shaders
Yuri Roubinsky
2022-02-05
Fix copy paste bug in renderer_rd/effects_rd.cpp
theoniko
2022-02-04
BVH - Sync BVH with 3.x
lawnjelly
2022-02-04
Enable 16-bit shadow atlas by default in the RenderingServer methods
Hugo Locurcio
2022-02-04
Merge pull request #57341 from bruvzg/win_multiwin_fs
Rémi Verschelde
2022-02-04
Merge pull request #57617 from bruvzg/char_cleanup
Rémi Verschelde
2022-02-04
Merge pull request #57335 from jordigcs/display-refresh-rate
Rémi Verschelde
2022-02-04
[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to al...
bruvzg
2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-02-03
Add screen_get_refresh_rate to DisplayServer
jordi
2022-02-03
Merge pull request #57562 from AnilBK/string-add-contains
Rémi Verschelde
2022-02-04
String: Add contains().
Anilforextra
2022-02-03
Merge pull request #57587 from bruvzg/gde_fix_ptr_and_enum_returns
Rémi Verschelde
2022-02-03
[GDExtension] Fix registration of functions with enum or native pointer retur...
bruvzg
2022-02-03
Allow multiple declarations in for loop in a shader
Yuri Roubinsky
2022-02-02
[TextServer] Add function to change font, font size, and OpenType features wi...
bruvzg
2022-02-01
Make visibility range alpha fade smoother
Hugo Locurcio
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-31
Merge pull request #57419 from orosmatthew/fix_ortho_lod
Rémi Verschelde
2022-01-30
Fix orthogonal camera auto LOD calculation
orosmatthew
2022-01-29
Rename the physics server `run_on_thread` project settings
Hugo Locurcio
2022-01-29
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-28
Merge pull request #57318 from TechnoPorg/fix-face-area-calculation
Rémi Verschelde
2022-01-27
Fix triangular area calculation
TechnoPorg
2022-01-27
Merge pull request #56785 from bruvzg/nat_handles_4
Rémi Verschelde
2022-01-26
Merge pull request #54574 from Ansraer/glow_map
Rémi Verschelde
2022-01-26
Improve XRInterface hooks into rendering
Bastiaan Olij
2022-01-25
Merge pull request #53954 from Chaosus/fix_quit_errors
Rémi Verschelde
2022-01-25
Prevent checking of global uniform type outside the editor
Yuri Roubinsky
2022-01-24
Minor fixes to shadow atlases:
jfons
2022-01-24
Remove incorrect items from completion of main functions in shader
Yuri Roubinsky
2022-01-23
Update Sky lights in sky setup function
clayjohn
2022-01-23
Fix incorrect unused local var warning in shader blocks
Yuri Roubinsky
2022-01-22
Merge pull request #54890 from briansemrau/threadsafe-drawpute-lists
Rémi Verschelde
2022-01-21
Remove TRANSFORM built in from fog shaders
clayjohn
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