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AgeCommit message (Expand)Author
2021-08-24Fix CharacterBody motion with RayShapePouleyKetchoupp
2021-08-24Fix RayShape collision detectionPouleyKetchoupp
2021-08-24Restore RayShape as a regular shape typePouleyKetchoupp
2021-08-24Fix point gravity calculationPouleyKetchoupp
2021-08-23Merge pull request #51751 from jeffrey-cochran/windforceCamille Mohr-Daurat
2021-08-23Implement NativeExtension pointer argumentsreduz
2021-08-23Enabled area-specific wind forcesJeffrey Cochran
2021-08-23Merge pull request #51971 from aaronfranke/httpsMax Hilbrunner
2021-08-23Merge pull request #51947 from AnilBK/redundant-assignmentsMichael Alexsander
2021-08-23Scale color output in the mobile renderer to provide HDR supportBastiaan Olij
2021-08-23Merge pull request #51980 from BastiaanOlij/fix_multiview_tonemapBastiaan Olij
2021-08-22Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke
2021-08-22Fixed non-uniform scaling of normalsDuarte David
2021-08-22Merge pull request #51886 from Geometror/fix-layout-editor-file-dialogMichael Alexsander
2021-08-22Fix multiview defines in tonemap shaderBastiaan Olij
2021-08-21Remove redundant assignments.Anilforextra
2021-08-20Compute horizon so threshold before transformationclayjohn
2021-08-21Fix ItemList layout (+EditorFileDialog)Hendrik Brucker
2021-08-19Fix compilation warnings in Shape2DSW/Shape3DSWPouleyKetchoupp
2021-08-19Improvements to SpotLight3D and OmniLight3D's shadowsjfons
2021-08-19Fix incorrect checking of uniform set to prevent error spam (2)Yuri Roubinsky
2021-08-18Merge pull request #51843 from reduz/fixes-to-mobile-renderer-3Rémi Verschelde
2021-08-18Merge pull request #51792 from Chaosus/removed_restartRémi Verschelde
2021-08-18More fixes to mobile rendererreduz
2021-08-18Add comments at the top of each built-in shader to ease debuggingHugo Locurcio
2021-08-17Fixes to mobile rendererreduz
2021-08-17One-directional layer check for Area vs. RigidBody/SoftBody/AreaPouleyKetchoupp
2021-08-17Vulkan: Fix CanvasItem::use_parent_materialTechnoPorg
2021-08-17Removed `RESTART` built-in from `start` particle shader functionYuri Roubinsky
2021-08-17Fix incorrect uniform buffer size for particlesYuri Roubinsky
2021-08-16Epsilon check for angular velocity in Body3DSWLoipesMas
2021-08-16Merge pull request #51635 from reduz/further-mobile-optimizationsJuan Linietsky
2021-08-16Merge pull request #51645 from fabriceci/improve-physics-apiRémi Verschelde
2021-08-16Merge pull request #50785 from jeffrey-cochran/softbody-areasRémi Verschelde
2021-08-16Makes a clear error message if shader compilation failedYuri Roubinsky
2021-08-15Enabled softbody-area collision (intersection) and enabled area-specific grav...Jeffrey Cochran
2021-08-16Moved disabling bokeh shader variants to before the version_create callBastiaan Olij
2021-08-15API improvement on physics, mainly CharacterBodyfabriceci
2021-08-15Fix read from screen and depth textureBastiaan Olij
2021-08-14Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_rasterRémi Verschelde
2021-08-14Rename LineShape2D to WorldMarginShape2DHugo Locurcio
2021-08-13More optimizations on the mobile renderer.reduz
2021-08-13Merge pull request #51025 from reduz/fix-directional-shadow-biasRémi Verschelde
2021-08-13Merge pull request #51587 from Calinou/use-unicode-multiplication-symbolRémi Verschelde
2021-08-13Add placeholder textures to ensure CameraTexture / CameraFeed always have val...bruvzg
2021-08-13Merge pull request #51609 from Chaosus/shader_fix_varying_errorYuri Roubinsky
2021-08-13Fix shader crash when using local var with the same name as varyingYuri Roubinsky
2021-08-13Implemented raster versions of bokeh shaders to replace broken gaussian imple...Bastiaan Olij
2021-08-12Merge pull request #51581 from bruvzg/camera_feed_portRémi Verschelde
2021-08-12Use the Unicode multiplication symbol where relevantHugo Locurcio