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2017-09-02Merge pull request #10858 from letheed/add-shadow_filter-variantRémi Verschelde
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
2017-09-01Merge pull request #10846 from hpvb/fix-sign-compareRémi Verschelde
2017-09-01Merge pull request #10775 from marcelofg55/buffersize_fixesRémi Verschelde
2017-09-01Merge pull request #10864 from Noshyaar/pr-beginningRémi Verschelde
2017-09-01Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky
2017-09-01Fix typo 'begining' to 'beginning'Poommetee Ketson
2017-09-01Corrections to audio buffer size calculationsMarcelo Fernandez
2017-09-01add shadow_filter variant PCF7letheed
2017-09-01Fix signed and unsigned comparisonsHein-Pieter van Braam
2017-08-31Fix special case where KinematicBody fails one way collisions by adding exclu...Juan Linietsky
2017-09-01Fix typo 'inetria' to 'inertia'Poommetee Ketson
2017-08-31Revert "Fix shader function calls being assignable"Rémi Verschelde
2017-08-31Merge pull request #7269 from Tugsav/simulator_rendererRémi Verschelde
2017-08-30Renderer/Simulator flagsGustav Lund
2017-08-30Improved default directional shadow params, added bias split scale, closes #9828Juan Linietsky
2017-08-29removed DISCARD built in variable, replaced by actual discard GLSL instructio...Juan Linietsky
2017-08-29Fix #10723, a regression from 7a07895Bojidar Marinov
2017-08-28Disable antialiasing for CanvasItem triangle arraysRémi Verschelde
2017-08-28Merge pull request #10676 from hpvb/speedup-_render_canvas_item_treeRémi Verschelde
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-27Use memset to zero z_listHein-Pieter van Braam
2017-08-27Merge pull request #10590 from MasonAsh/fix-10589Rémi Verschelde
2017-08-26Added/Fixed null pointer checksWilson E. Alvarez
2017-08-26-Massive clean up to gizmosJuan Linietsky
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-23Fix shader function calls being assignableMason Ashbridge
2017-08-22Merge pull request #10340 from Rubonnek/remove-unnecessary-assignmentsRémi Verschelde
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-20property validate assignment condition in new variables, fixes #9411Juan Linietsky
2017-08-19-Fix all shadow and culling related issues, fixes #9330Juan Linietsky
2017-08-19Fixed wrong usage of has_no_area function, closes #10434Juan Linietsky
2017-08-19Added polygon antialiasing, but it does not work on nvidia. Will have to try ...Juan Linietsky
2017-08-18-Volume sliders, mute, solo and fx bypass are functional, closes #9021Juan Linietsky
2017-08-18Properly manage drawing of primitives when they lack an area, fixes #8930Juan Linietsky
2017-08-17Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez
2017-08-17Shader: Fix typo in "facefordward"Rémi Verschelde
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-16Merge pull request #10373 from RandomShaper/remove-physics-checkRémi Verschelde
2017-08-16Rename cull_AABB to cull_aabbRémi Verschelde
2017-08-16Remove needless check in motion testPedro J. Estébanez
2017-08-11Merge pull request #10177 from bojidar-bg/9832-fix-infinite-loopRémi Verschelde
2017-08-10Fixes method definitions with extra number of argumentsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-08-Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky
2017-08-08Fix freeze on close of game using 2D physics introduced by #9832Bojidar Marinov
2017-08-07-Fixed BoneAttachment delay, closes #3966Juan Linietsky