Age | Commit message (Expand) | Author |
2017-09-02 | Merge pull request #10858 from letheed/add-shadow_filter-variant | Rémi Verschelde |
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam |
2017-09-01 | Merge pull request #10846 from hpvb/fix-sign-compare | Rémi Verschelde |
2017-09-01 | Merge pull request #10775 from marcelofg55/buffersize_fixes | Rémi Verschelde |
2017-09-01 | Merge pull request #10864 from Noshyaar/pr-beginning | Rémi Verschelde |
2017-09-01 | Removed ontop property, added a material rendering priority system. Fixes #99... | Juan Linietsky |
2017-09-01 | Fix typo 'begining' to 'beginning' | Poommetee Ketson |
2017-09-01 | Corrections to audio buffer size calculations | Marcelo Fernandez |
2017-09-01 | add shadow_filter variant PCF7 | letheed |
2017-09-01 | Fix signed and unsigned comparisons | Hein-Pieter van Braam |
2017-08-31 | Fix special case where KinematicBody fails one way collisions by adding exclu... | Juan Linietsky |
2017-09-01 | Fix typo 'inetria' to 'inertia' | Poommetee Ketson |
2017-08-31 | Revert "Fix shader function calls being assignable" | Rémi Verschelde |
2017-08-31 | Merge pull request #7269 from Tugsav/simulator_renderer | Rémi Verschelde |
2017-08-30 | Renderer/Simulator flags | Gustav Lund |
2017-08-30 | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky |
2017-08-29 | removed DISCARD built in variable, replaced by actual discard GLSL instructio... | Juan Linietsky |
2017-08-29 | Fix #10723, a regression from 7a07895 | Bojidar Marinov |
2017-08-28 | Disable antialiasing for CanvasItem triangle arrays | Rémi Verschelde |
2017-08-28 | Merge pull request #10676 from hpvb/speedup-_render_canvas_item_tree | Rémi Verschelde |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-27 | Use memset to zero z_list | Hein-Pieter van Braam |
2017-08-27 | Merge pull request #10590 from MasonAsh/fix-10589 | Rémi Verschelde |
2017-08-26 | Added/Fixed null pointer checks | Wilson E. Alvarez |
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-23 | Fix shader function calls being assignable | Mason Ashbridge |
2017-08-22 | Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde |
2017-08-21 | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky |
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry |
2017-08-20 | property validate assignment condition in new variables, fixes #9411 | Juan Linietsky |
2017-08-19 | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky |
2017-08-19 | Fixed wrong usage of has_no_area function, closes #10434 | Juan Linietsky |
2017-08-19 | Added polygon antialiasing, but it does not work on nvidia. Will have to try ... | Juan Linietsky |
2017-08-18 | -Volume sliders, mute, solo and fx bypass are functional, closes #9021 | Juan Linietsky |
2017-08-18 | Properly manage drawing of primitives when they lack an area, fixes #8930 | Juan Linietsky |
2017-08-17 | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez |
2017-08-17 | Shader: Fix typo in "facefordward" | Rémi Verschelde |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-08-16 | Merge pull request #10373 from RandomShaper/remove-physics-check | Rémi Verschelde |
2017-08-16 | Rename cull_AABB to cull_aabb | Rémi Verschelde |
2017-08-16 | Remove needless check in motion test | Pedro J. Estébanez |
2017-08-11 | Merge pull request #10177 from bojidar-bg/9832-fix-infinite-loop | Rémi Verschelde |
2017-08-10 | Fixes method definitions with extra number of arguments | Ignacio Etcheverry |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-08-08 | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky |
2017-08-08 | Fix freeze on close of game using 2D physics introduced by #9832 | Bojidar Marinov |
2017-08-07 | -Fixed BoneAttachment delay, closes #3966 | Juan Linietsky |