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AgeCommit message (Expand)Author
2021-10-05Merge pull request #53425 from Chaosus/shader_fixRémi Verschelde
2021-10-05Fix shader crash when passing array.length to functionsYuri Roubinsky
2021-10-05Merge pull request #53420 from nekomatata/fix-tilemap-moving-platformRémi Verschelde
2021-10-05Merge pull request #53412 from Chaosus/shader_fix_uniform_arraysYuri Roubinsky
2021-10-04Merge pull request #53365 from danger-dan/wakeup_fixCamille Mohr-Daurat
2021-10-05Changed from directly waking bodies to using the wakeup() functions in direct...Daniel
2021-10-04Fix syntax parsing error of uniform arrays declaration in shaderYuri Roubinsky
2021-10-04Fix physics glitch with TileMap moving platformsPouleyKetchoupp
2021-10-04Merge pull request #53280 from nekomatata/test-body-motion-parametersRémi Verschelde
2021-10-04Script interface improvements for test body motionPouleyKetchoupp
2021-10-04Merge pull request #53398 from nekomatata/soft-body-index-checkRémi Verschelde
2021-10-04Merge pull request #49485 from Chaosus/shader_uniform_arraysYuri Roubinsky
2021-10-04Fix crashes with pinned vertices in GodotPhysics Soft BodyPouleyKetchoupp
2021-10-04Merge pull request #52802 from V-Sekai/gltf-extensionsRémi Verschelde
2021-10-04Added support for uniform arrays in shadersYuri Roubinsky
2021-10-04Fix crash when pinned SoftBody point is out of rangeHaoyu Qiu
2021-10-03GLTF for game templates.K. S. Ernest (iFire) Lee
2021-10-03Merge pull request #42364 from madmiraal/fix-39887Rémi Verschelde
2021-10-03Remove Scene dependency from the TextServer, use scalable hex box font instea...bruvzg
2021-10-01Merge pull request #53311 from nekomatata/soft-body-remove-mesh-referenceCamille Mohr-Daurat
2021-10-01Remove scene code in physics serversPouleyKetchoupp
2021-10-01Implement TextServer GDExtension interface, remove TextServer GDNative interf...bruvzg
2021-10-01Merge pull request #52684 from Frixuu/masterRémi Verschelde
2021-10-01Merge pull request #53208 from timothyqiu/headless-crashRémi Verschelde
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-30Merge pull request #53266 from nekomatata/remove-shape-metadataCamille Mohr-Daurat
2021-09-30Merge pull request #52544 from JFonS/lod_fixesJuan Linietsky
2021-09-30Remove shape metadata from 2D physics serverPouleyKetchoupp
2021-09-29Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio
2021-09-29radial fog fixManuel Dun
2021-09-29Don't memcpy to nullptr even if length is zeroHaoyu Qiu
2021-09-29Merge pull request #53199 from Geometror/fix-skeleton2dRémi Verschelde
2021-09-29Fix crash in headless modeHaoyu Qiu
2021-09-28Merge pull request #52754 from nekomatata/dynamic-body-modesCamille Mohr-Daurat
2021-09-29Fix editor freeze when asigning Skeleton2D to Polygon2DHendrik Brucker
2021-09-28Merge pull request #53072 from CaptainProton42/fix-gpuparticles3d-generate-aabbRémi Verschelde
2021-09-28Merge pull request #52864 from BastiaanOlij/xr_extension_return_buffersBastiaan Olij
2021-09-28Merge pull request #52953 from nekomatata/fix-collision-recovery-depthRémi Verschelde
2021-09-28Fix access to render target texture for XR interfacesBastiaan Olij
2021-09-27Improved logic for CharacterBody collision recovery depthPouleyKetchoupp
2021-09-27Auto LOD fixes and improvementsjfons
2021-09-26Fix GPUParticles3D local_coordsCaptainProton42
2021-09-26Fix GPUParticles3D generate AABBCaptainProton42
2021-09-25Construct values only when necessary.Anilforextra
2021-09-24Merge pull request #52967 from danger-dan/dev_vehicle_sleep_fixRémi Verschelde
2021-09-24Added set_active(true) to all body direct state force apply/impulses. #52915Daniel
2021-09-23Construct values only when necessary.Anilforextra
2021-09-22Prevents editor crash when compare with negative float in shaderYuri Roubinsky
2021-09-22Port 2D improvement to move and slide 3Dfabriceci
2021-09-21Merge pull request #52878 from AnilBK/add-get-centerRémi Verschelde