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2020-07-11Merge pull request #40272 from clayjohn/VULKAN-time-slicingRémi Verschelde
2020-07-11Add incremental update mode to skyclayjohn
2020-07-11Merge pull request #40193 from KoBeWi/dem_pikksRémi Verschelde
2020-07-11Merge pull request #40266 from Chaosus/fma_fixRémi Verschelde
2020-07-10Enables 'fma' for GLES2Yuri Roubinsky
2020-07-10Merge pull request #40253 from madmiraal/add-override-keywordsRémi Verschelde
2020-07-10Added 'fma' function to shader languageYuri Roubinsky
2020-07-10Add override keywords.Marcel Admiraal
2020-07-10Allow Area2D and 3D mouse events without a collision layerTomasz Chabora
2020-07-04Remove elements from monitored_bodies and monitored_areas as they areMarcel Admiraal
2020-07-04[macOS] Implement seamless display scaling.bruvzg
2020-07-03fix laxist collision detection on one way shapesCevantime
2020-07-02Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde
2020-07-02Merge pull request #40018 from Faless/js/more_improvements_4.0Rémi Verschelde
2020-07-01Add default 50ms output_latency web override.Fabio Alessandrelli
2020-07-01Merge pull request #40016 from akien-mga/environment-code-cleanupRémi Verschelde
2020-07-01Merge pull request #38713 from aaronfranke/string-64bitRémi Verschelde
2020-07-01Environment: Refactor code for readability + moreRémi Verschelde
2020-07-01Added const qualifier support for function arguments in shadersYuri Roubinsky
2020-06-30Merge pull request #35633 from Xrayez/physics-shape-propertyRémi Verschelde
2020-06-30Merge pull request #39953 from neikeq/fix-missing-defval-regr-from-39827Rémi Verschelde
2020-06-29Merge pull request #39894 from madmiraal/fix-39768Rémi Verschelde
2020-06-29Fix missing DEFVAL in RenderingDevice.storage_buffer_createIgnacio Etcheverry
2020-06-28Slight occlusion improvements.Juan Linietsky
2020-06-27Trigger broadphase update when changing collision layer/mask, andMarcel Admiraal
2020-06-27Merge pull request #39869 from Chaosus/shader_fix_returnRémi Verschelde
2020-06-27Prevents usage of return in main shader functionsYuri Roubinsky
2020-06-27Fixes recently introduced shader leaksqarmin
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
2020-06-26Expose shape property for shape query parameters classesAndrii Doroshenko (Xrayez)
2020-06-25Fix few places in shaders where const passing still incorrectYuri Roubinsky
2020-06-21Check for motion in cast_motion() before doing Bullet convexSweepTest().Marcel Admiraal
2020-06-19Implemented global const array to shadersYuri Roubinsky
2020-06-16Merge pull request #39541 from Ev1lbl0w/feature/disable-renderingRémi Verschelde
2020-06-16Expose disable_render_loop property to GDScriptEv1lbl0w
2020-06-15Merge pull request #39457 from bruvzg/kbd_layoutsRémi Verschelde
2020-06-13Ensure pair callback data is set to null when it's null.Marcel Admiraal
2020-06-13Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/...bruvzg
2020-06-08Test collision mask before creating constraint pair in Godot physics broadpha...Marcel Admiraal
2020-06-06Minor fix on GLSL shader parserjfons
2020-06-04Correct misspellings of damped spring.Marcel Admiraal
2020-06-03Fix shader's length() function parsing in expressionsYuri Roubinsky
2020-06-03Remove 32-bit String hex_to_int methodAaron Franke
2020-06-02Refactor physics force and impulse codeAaron Franke
2020-06-02Light2D shadow mask construction fixlawnjelly
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
2020-05-20doc: Sync classref with current sourceRémi Verschelde
2020-05-20Merge pull request #38309 from SkyLucilfer/AndroidLineEditRémi Verschelde
2020-05-19Style: Fix unnecessary semicolons that confused clang-formatRémi Verschelde
2020-05-18Merge pull request #38816 from Faless/js/fix_audio_driver_4.0Rémi Verschelde