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AgeCommit message (Expand)Author
2021-08-12Merge pull request #51536 from Calinou/nearest-mipmap-use-nearest-for-minific...Rémi Verschelde
2021-08-12Use nearest mipmaps for both minification and magnificationHugo Locurcio
2021-08-12Merge pull request #51532 from nekomatata/layer-mask-accessorsRémi Verschelde
2021-08-12Uniformize layer names, script methods and documentationPouleyKetchoupp
2021-08-12Merge pull request #51391 from Chaosus/shader_param_namesRémi Verschelde
2021-08-12Added parameter names to shader built-in function autocompletionYuri Roubinsky
2021-08-12Removes an internal error report if shader fails compileYuri Roubinsky
2021-08-12Merge pull request #51533 from Calinou/fix-nearest-mipmap-filterRémi Verschelde
2021-08-12Merge pull request #51540 from floppyhammer/fix-cpu-particles-2d-disappearanceRémi Verschelde
2021-08-12Fix CPUParticles2D disappearance after amount changefloppyhammer
2021-08-12Fix the Use Nearest Mipmap Filter project setting not workingHugo Locurcio
2021-08-11Make radius & height in CapsuleShape3D independentPouleyKetchoupp
2021-08-11Merge pull request #41634 from KoBeWi/the_independenceRémi Verschelde
2021-08-11Make radius & height in CapsuleShape2D independentTomasz Chabora
2021-08-11Decrease the default depth of field bokeh qualityHugo Locurcio
2021-08-11Merge pull request #51486 from reduz/fixes-to-mobile-rendererRémi Verschelde
2021-08-11Merge pull request #51505 from Chaosus/shader_fix_shadetype-errorlineYuri Roubinsky
2021-08-11Break futher shader compilation after missing `;` after`shader_type`Yuri Roubinsky
2021-08-11Allow using more assignment operators on matrixes in shadersYuri Roubinsky
2021-08-11Merge pull request #51494 from Chaosus/shader_fix_varying_crashesYuri Roubinsky
2021-08-11Fix shader crash when using varying array in fragment->light contextYuri Roubinsky
2021-08-11Merge pull request #51490 from nekomatata/clean-character-bodyRémi Verschelde
2021-08-11Merge pull request #51178 from Geometror/layout-options-textline-textparagraphRémi Verschelde
2021-08-10Use f0 instead of albedo in blinn and phongclayjohn
2021-08-10Fixes and optimizations to mobile rendererreduz
2021-08-11Various text layout improvements (TextLine, TextParagraph, Label, TextServer)Hendrik Brucker
2021-08-10Merge pull request #51411 from clayjohn/VULKAN-blinn-phongRémi Verschelde
2021-08-10Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp
2021-08-10Merge pull request #51017 from vnen/extension-fixesRémi Verschelde
2021-08-10Merge pull request #51457 from nekomatata/moving-platforms-3dRémi Verschelde
2021-08-10Merge pull request #50682 from aaronfranke/basis-looking-atRémi Verschelde
2021-08-10Merge pull request #51467 from Chaosus/fix_aaRémi Verschelde
2021-08-10Merge pull request #51436 from Calinou/tonemap-clamp-negative-colorsRémi Verschelde
2021-08-10Merge pull request #51417 from clayjohn/Vulkan-horizon-soRémi Verschelde
2021-08-10Fix incorrect border width of antialiased linesYuri Roubinsky
2021-08-09Fix 3D moving platform logicPouleyKetchoupp
2021-08-09Make Blinn and Phong specular modes PBRclayjohn
2021-08-09Some work on double supportAaron Franke
2021-08-09Merge pull request #51446 from nekomatata/fix-moving-platform-rotationRémi Verschelde
2021-08-09Fix applied rotation from moving platforms in move_and_slidePouleyKetchoupp
2021-08-09Use doubles for time in many other placesAaron Franke
2021-08-09Merge pull request #49753 from aaronfranke/render-server-floatsRémi Verschelde
2021-08-09Clamp negative colors regardless of the tonemapper to avoid artifactsHugo Locurcio
2021-08-09Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tileRémi Verschelde
2021-08-09Merge pull request #51155 from Chaosus/shader_fix_specular_modeRémi Verschelde
2021-08-08Add horizon specular occlusionclayjohn
2021-08-08[Text Server] Improve object (image/table) inline alignment.bruvzg
2021-08-07Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tileNathan Franke
2021-08-07Merge pull request #51356 from Chaosus/shader_dialogYuri Roubinsky
2021-08-07Added editor dialog for easily creating shaders.Yuri Roubinsky