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2021-06-11Merge pull request #49312 from RandomShaper/reference_to_ref_countRémi Verschelde
2021-06-11Merge pull request #47835 from mortarroad/master-lossless-webpRémi Verschelde
2021-06-11Fix tangent importingreduz
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-06-11Implement lossless WebP encodingMorris Tabor
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
2021-06-11Merge pull request #42636 from madmiraal/fix-infinite-inertiaRémi Verschelde
2021-06-10Merge pull request #49456 from Chaosus/fix_shader_lengthYuri Roubinsky
2021-06-10Fix `length()` array function usage in shaderYuri Roubinsky
2021-06-09Refactor CommandQueueMTreduz
2021-06-09Fix shader compilation with render_mode: `specular_phong`Yuri Roubinsky
2021-06-08Removes deleted OrenNayar mode from shaders and materialsYuri Roubinsky
2021-06-07Fix uninitialized members in physics query resultsPouleyKetchoupp
2021-06-07Style: Cleanup uses of double spaces between wordsRémi Verschelde
2021-06-06Prevent shader crash when returning array when return type is scalarYuri Roubinsky
2021-06-05Rename GI Classesreduz
2021-06-05Merge pull request #45364 from madmiraal/rename-quatRémi Verschelde
2021-06-05Deleted YSort, moved its functionality directly into Node2D.andriyDev
2021-06-04Safe margin cleanupPouleyKetchoupp
2021-06-04More explanatory names for RigidBody modesPouleyKetchoupp
2021-06-04KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-03Merge pull request #38430 from aaronfranke/transform3dRémi Verschelde
2021-06-03Merge pull request #43450 from aaronfranke/mouse-mode-bitwiseRémi Verschelde
2021-06-03Rename Vector2 clamped to limit_length and add limit_length to Vector3Aaron Franke
2021-06-03Add MOUSE_MODE_CONFINED_HIDDENAaron Franke
2021-06-03Rename files and the exposed name for Transform3DAaron Franke
2021-06-03Rename Variant TRANSFORM to TRANSFORM3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-06-01Move remaining dummy drivers to servers.Fabio Alessandrelli
2021-06-01Merge pull request #49067 from JFonS/fix_gcc_warningsRémi Verschelde
2021-05-31Merge pull request #49185 from DrRevert/inertia_nan_fixRémi Verschelde
2021-05-31Merge pull request #49161 from lawnjelly/fix_canvas_rect_bound4Rémi Verschelde
2021-05-31Implement shader cachingreduz
2021-05-29Avoid division by zero when calculating inertias for bodies with colliders wi...Arkadiusz Marcin Kołek
2021-05-28[4] Fix canvas rect bound calculationlawnjelly
2021-05-26Makes few shader built-ins constant to prevent changing themYuri Roubinsky
2021-05-25Merge pull request #48837 from Soupstraw/shader-piRémi Verschelde
2021-05-25Fix some warnings raised by GCC-11.1jfons
2021-05-25Merge pull request #48933 from Chaosus/shader_array_paramsRémi Verschelde
2021-05-25Merge pull request #48955 from Calinou/editor-tweak-property-hintsRémi Verschelde
2021-05-25Added constants PI, TAU and E to the shader languageJoosep Jääger
2021-05-25Tweak dozens of editor property hints for consistencyHugo Locurcio
2021-05-24Merge pull request #48939 from Calinou/screen-orientation-use-enumRémi Verschelde
2021-05-24Use an enum to represent screen orientation in the Project SettingsHugo Locurcio
2021-05-23Support for 2D particles to collide against SDFreduz
2021-05-22Merge pull request #48916 from mortarroad/master-convex-hull-portedRémi Verschelde
2021-05-22Replace QuickHull with Bullet's convex hull computer.Morris Tabor
2021-05-22Allow shader arrays to be passed as parameters and return valueYuri Roubinsky
2021-05-22Basic warning support implementation for the Godot Shading Language.Yuri Roubinsky