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Godot with FMOD integration
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2018-11-16
-Make sure monitorable cant be flipped while flushing queries, fixes #17330
Juan Linietsky
2018-11-16
Use hint_color when getting shader default params
JFonS
2018-11-14
Ensure that even at slow speed, you will always get collision using kinematic...
Juan Linietsky
2018-11-14
Proper validation of out arguments in built-in shader functions, closes #16244
Juan Linietsky
2018-11-14
Merge pull request #23248 from dlasalle/fog
Juan Linietsky
2018-11-14
Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617
Juan Linietsky
2018-11-13
Add parameter for fog max depth and use alpha as density.
Dominique LaSalle
2018-11-13
Ability to remove buses while they are being used on 2D and 3D stream players...
Juan Linietsky
2018-11-13
Added angular restitution
Geoffrey Irons
2018-11-12
Merge pull request #23254 from ibrahn/gles2-var-init-cleanup
Rémi Verschelde
2018-11-12
Merge pull request #23407 from bojidar-bg/3281-ysort-recursive
Rémi Verschelde
2018-11-12
Use `ResourceLoader::exists` to check for default audio bus layout
merumelu
2018-11-12
Do not allow samplers where they dont belong (variables/return types), fixes ...
Juan Linietsky
2018-11-10
Make sure rotated shapes with one way direction collisions work, fixes #12791
Juan Linietsky
2018-11-08
Effectively ensure that surface materials are the right size when setting the...
Juan Linietsky
2018-11-08
2D Rigid Body CCD should work again, fixes #6664
Juan Linietsky
2018-11-07
Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers
Juan Linietsky
2018-11-05
Merge pull request #22622 from JFonS/fix_particle_animation
Rémi Verschelde
2018-11-04
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-11-03
<fales> end of the week ;-)
Juan Linietsky
2018-11-03
Fix condition test
Juan Linietsky
2018-11-02
added CAMERA_MATRIX to fragment shader
clayjohn
2018-11-02
Simple workaround to make one way moving platforms work, fixes #9399
Juan Linietsky
2018-11-02
-Fix problem in OWC logic closes #11357
Juan Linietsky
2018-11-02
Cleaning up some uninitialised variables in GLES2 stuff.
Ibrahn Sahir
2018-11-01
Merge pull request #23411 from RandomShaper/fix-same-layer-not-deterministic
Rémi Verschelde
2018-11-01
Update 3D physics to match fix from #22933
Juan Linietsky
2018-11-01
Merge pull request #22933 from SeleckyErik/issue-9148
Juan Linietsky
2018-10-30
Fix canvas stacking not deterministic on same layer
Pedro J. Estébanez
2018-10-30
Y-Sort children together in nested YSorts
Bojidar Marinov
2018-10-25
Merge pull request #23262 from swenner/more-cppcheck-fixes
Rémi Verschelde
2018-10-25
fixed uninitialized variables and false positives found by CppCheck
Simon Wenner
2018-10-25
Merge pull request #22779 from Superwaitsum/LimitSettings
Rémi Verschelde
2018-10-24
Add some limits on the Editor Settings
Superwaitsum
2018-10-24
Merge pull request #23175 from marcelofg55/input_buffer_fix
Rémi Verschelde
2018-10-23
Fixed a typo, treshhold to threshold.
M. Huri
2018-10-20
Fix possible audio input buffer issues
Marcelo Fernandez
2018-10-19
Fixing warnings generated by MSVC
Dualtagh Murray
2018-10-13
Removed duplication of include(s):
M. Huri
2018-10-11
Merge pull request #22800 from QbieShay/depth_write
Rémi Verschelde
2018-10-11
Fixed non-monitorable areas triggering overlap
Erik
2018-10-08
Add missing BIND_ENUM for SPEAKER_SURROUND_31
Marcelo Fernandez
2018-10-07
Merge pull request #22722 from akien-mga/fix-warnings
Rémi Verschelde
2018-10-06
Remove redundant "== false" code
Aaron Franke
2018-10-06
Remove redundant "== true" code
Aaron Franke
2018-10-06
Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass.
QbieShay
2018-10-04
Fix more "may be used initialized" warnings from GCC 7
Rémi Verschelde
2018-10-02
Merge pull request #21436 from CptPotato/tonemap-fixes
Rémi Verschelde
2018-10-02
Merge pull request #22574 from BastiaanOlij/mobile_vr_gles2
Rémi Verschelde
2018-10-02
Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-...
Rémi Verschelde
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