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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-03-14
Check if an input image wasn't Image on several functions in CameraFeed
Kongfa Waroros
2021-03-11
Removed time duplicate from ForwardClustered. Just use the variable from its ...
Bastiaan Olij
2021-03-11
Combine init_gi and init_sdfgi into a single init
Bastiaan Olij
2021-03-11
Renamed one more Forward render struct and fixed typo
Bastiaan Olij
2021-03-11
Moving RendererStorageRD *storage to protected, no sense duplicating it in fo...
Bastiaan Olij
2021-03-10
Merge pull request #46811 from BastiaanOlij/rename_forward_renderer
Bastiaan Olij
2021-03-10
Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so...
Bastiaan Olij
2021-03-10
Implement Navigation layers
Gilles Roudière
2021-03-08
Fixes division by zero when 3d body does not have valid shape
Kyle
2021-03-08
Merge pull request #46642 from BastiaanOlij/sdfgi_rename_and_cleanup
Rémi Verschelde
2021-03-05
Fix negative VRAM values
Ev1lbl0w
2021-03-04
Fix canvas renderer line width
Alex Hirsch
2021-03-04
Renamed SDGIShader to SDFGIShader and moved a bunch of things to private
Bastiaan Olij
2021-03-02
Merge pull request #46594 from asheraryam/fix-clip-content-master
Rémi Verschelde
2021-03-02
Merge pull request #46581 from Riteo/fix-capsule-shape
Rémi Verschelde
2021-03-02
Fix rounding error in Clip Content
asheraryam
2021-03-02
Change CapsuleShape3D's collision detection axis to vertical
Riteo Siuga
2021-03-01
Merge pull request #46046 from BastiaanOlij/cleanup_gi
Rémi Verschelde
2021-03-01
Merge pull request #46522 from Ev1lbl0w/bugfix-shader_noret
Rémi Verschelde
2021-03-01
Fix parsing hexadecimal (lowercase `e`,`f`) in shaders
Yuri Roubinsky
2021-02-28
Added missing returns on error scenarios
Ev1lbl0w
2021-02-27
Refactor removal of constraints from bodies in 2D joints
Eryk Dwornicki
2021-02-27
Move removal of the constraints from bodies to Joint3DSW destructor
Eryk Dwornicki
2021-02-25
Update Inspector when changing AudioEffectChorus voice_count
booer
2021-02-25
Moving GI code into RendererServerGIRD
Bastiaan Olij
2021-02-24
Merge pull request #45863 from nekomatata/physics-queries-disabled-shapes
Rémi Verschelde
2021-02-24
Merge pull request #46045 from bruvzg/text_server_bmp_create
Rémi Verschelde
2021-02-21
Prevents shader crash if two struct with the same name are declared
Yuri Roubinsky
2021-02-21
Prevents shader crash if passing invalid struct to the return statement
Yuri Roubinsky
2021-02-19
Merge pull request #46086 from ellenhp/new_resampling
Rémi Verschelde
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2021-02-19
Merge pull request #46199 from ellenhp/fix_distortion_filter
Rémi Verschelde
2021-02-18
Prevent distortion filter from introducing NaNs in the audio buffer.
Ellen Poe
2021-02-18
Merge pull request #45326 from clayjohn/VULKAN-ign-shadows
Clay John
2021-02-18
Merge pull request #46131 from bruvzg/move_tablet_to_ds
Rémi Verschelde
2021-02-18
Merge pull request #45617 from RandomShaper/modernize_atomics
Rémi Verschelde
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-18
Move tablet driver API from OS to DisplayServer.
bruvzg
2021-02-18
Reorganize Project Settings
reduz
2021-02-18
Merge pull request #46148 from nekomatata/fix-test-body-motion
Rémi Verschelde
2021-02-17
Fix test_body_motion recovery
PouleyKetchoupp
2021-02-17
Fix math error in blend shape application tolerance
Kayomn
2021-02-15
Implement a new resampling algorithm in AudioStreamPlaybackResampled
Ellen Poe
2021-02-15
[Text Server] Restores bitmap font dynamic construction functions.
bruvzg
2021-02-15
[TextServer] Restore character and space extra spacing support.
bruvzg
2021-02-12
Merge pull request #45931 from nekomatata/cylinder-contact-points-fix
Rémi Verschelde
2021-02-12
Revised cylinder contact point generation
PouleyKetchoupp
2021-02-12
Merge pull request #45859 from Kayomn/master
Rémi Verschelde
2021-02-11
Allow passing varying from fragment to light shader function
Yuri Roubinsky
2021-02-10
Cylinder support in Godot Physics 3D
PouleyKetchoupp
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