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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-08-07
Merge pull request #10045 from marcelofg55/audioserver_finish
Rémi Verschelde
2017-08-03
Added ARVRAnchor support and a few small enhancements
BastiaanOlij
2017-08-02
Fix double finalisation of audio drivers
Marcelo Fernandez
2017-08-01
Fix AudioServer::finish not getting called while quitting
Marcelo Fernandez
2017-08-01
Merge pull request #9832 from RandomShaper/port-physics-fixes
Rémi Verschelde
2017-08-01
Improve cleanup of physics constraints
Pedro J. Estébanez
2017-07-31
Merge pull request #8567 from BastiaanOlij/ar_vr_server
Rémi Verschelde
2017-07-29
Update SCsub file for /servers/ folder
ISylvox
2017-07-29
Few small GI Probe fixes
Juan Linietsky
2017-07-28
Adding base classes and structures for ARVR support
BastiaanOlij
2017-07-26
Fix various property not found errors
Poommetee Ketson
2017-07-25
Add missing initializers
Pedro J. Estébanez
2017-07-25
Extend check for same space to all 2D/3D bodies/shapes
Pedro J. Estébanez
2017-07-25
Fix 2D broadphase remove-while-iterating logic
Pedro J. Estébanez
2017-07-25
Fix early-accepting area-area match when masks don't match
Pedro J. Estébanez
2017-07-25
Fix crash in Space2DSW::test_body_motion()
Pedro J. Estébanez
2017-07-24
Merge pull request #9764 from Noshyaar/pr-fix2
Rémi Verschelde
2017-07-23
Add object type hint for docs
Poommetee Ketson
2017-07-23
Merge pull request #9765 from Noshyaar/pr-clang
Rémi Verschelde
2017-07-22
Several changes to better run in mobile.
Juan Linietsky
2017-07-22
Clang-formatting *.cpp and *.h (some files excluded)
Poommetee Ketson
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-15
Many fixes to improve GI Probe quality
Juan Linietsky
2017-07-15
-Fix for multiple reflection probes causing issues.
Juan Linietsky
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-15
Some more typo fixes for "threshold"
Rémi Verschelde
2017-07-10
Added get_bus_index to AudioServer
Bruno Lourenço
2017-07-08
Merge pull request #9564 from Noshyaar/pr-threshold
Rémi Verschelde
2017-07-08
Some adjustments to toon material to make it more flexible
Juan Linietsky
2017-07-08
Added triplanar mapping, toon mode, and more specular modes for materials. Ad...
Juan Linietsky
2017-07-08
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-07-08
-Added triplanar mapping modes
Juan Linietsky
2017-07-03
Clean up normalmapping, make sure tangents are imported correctly.
Juan Linietsky
2017-06-30
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-06-26
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-06-26
ConeTwistJoint: Initialize 'm_angularOnly'.
dotquixote
2017-06-25
Ability to restart particle system with a function call
Juan Linietsky
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-06-24
Simplified 2D Kinematicbody.. 3D will wait a bit.
Juan Linietsky
2017-06-24
-Restored support for Canvas BG mode on Environment
Juan Linietsky
2017-06-23
-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-06-23
Small fixes required to get platformer to work.
Juan Linietsky
2017-06-22
Order of 2D nodes in tree affects drawing properly again.
Juan Linietsky
2017-06-21
2D GPU Particles working..
Juan Linietsky
2017-06-19
Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master
Thomas Herzog
2017-06-18
Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...
Juan Linietsky
2017-06-17
Add normalmap support for drawing in all low level primitives. Only added sup...
Juan Linietsky
2017-06-17
-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma...
Juan Linietsky
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