Age | Commit message (Expand) | Author |
2016-04-24 | RigidBody2D: rename apply_impulse(pos) to offset. | Josh Grams |
2016-04-20 | RigidBody2D: add and bind get_inertia() method. | Josh Grams |
2016-04-12 | Merge pull request #4273 from bojidar-bg/add-layers-and-masks-to-3d | Rémi Verschelde |
2016-04-12 | Fixed #4163 (intersect_shape crashes on results limit) | Marc Gilleron |
2016-04-09 | Port collision and layer masks to 3D, fixes #1759 | Bojidar Marinov |
2016-03-15 | Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize | Rémi Verschelde |
2016-03-12 | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ... | Saracen |
2016-03-10 | Merge pull request #3865 from Marqin/coverity | Rémi Verschelde |
2016-03-10 | Merge pull request #3999 from neikeq/issues_3650_3990 | Rémi Verschelde |
2016-03-09 | Fix crash when resizing ConcavePolygonShape2D segments | Ignacio Etcheverry |
2016-03-09 | fix six possible "divide by zero" | Hubert Jarosz |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-03-07 | Added extra controls to GeometryInstances to control how they should cast sha... | Saracen |
2016-02-16 | refix particles3d issue, bringing down the amount limit to 1024 | Nuno Donato |
2016-02-12 | * raised the max amount of particles to match the max number allowed in the i... | Nuno Donato |
2016-02-06 | Ability to colourize baked lighting in real time. | Saracen |
2016-02-03 | Merge pull request #3534 from Biliogadafr/pickable2d | Juan Linietsky |
2016-02-01 | Merge pull request #3518 from Ovnuniarchos/3DSoundServerBadReg | Rémi Verschelde |
2016-02-01 | Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable' | Biliogadafr |
2016-01-31 | thread renaming | Ariel Manzur |
2016-01-30 | Variables SpatialSoundServer and SS pointed to SpatialSound2DServer. | Ovnuniarchos |
2016-01-23 | Merge pull request #2698 from Faless/add_area_fix | Juan Linietsky |
2016-01-21 | set_signed_data now works correctly on pcm8 samples. | Ovnuniarchos |
2016-01-10 | avoid crash with empty concavepolygonshape, fixes #3169 | Juan Linietsky |
2016-01-10 | change intersect_ray function to discriminate pickable objects, fixes #3203 | Juan Linietsky |
2016-01-04 | -Fix crash at exit due to unnecesary check in command queue, fixes #2034 | Juan Linietsky |
2016-01-03 | physics state properly returns contact metadata, closes #1979 | Juan Linietsky |
2016-01-02 | skip the first integration in physics bodies, fixes #2213 | Juan Linietsky |
2016-01-01 | properly removing unprocessed objects from physics islands fixes one way plat... | Juan Linietsky |
2016-01-01 | Merge pull request #3184 from vnen/update-copyright-2016 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2016-01-01 | Make both lights and occluders stop working if hidden, fixes #2437 | Juan Linietsky |
2015-12-31 | remove error print in area collision, should be a valid situation, closes #2463 | Juan Linietsky |
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde |
2015-12-28 | Remove bogus argument in body_get_node | Rémi Verschelde |
2015-12-28 | Remove bogus argument in sample_get_description | Rémi Verschelde |
2015-12-22 | Merge pull request #3071 from Ovnuniarchos/NewAreaCombiners | Juan Linietsky |
2015-12-22 | testing patch for aligned reads by webp in javascript | Ariel Manzur |
2015-12-21 | thread | Ariel Manzur |
2015-12-21 | -another approach to solving the deadlock problem :| | Juan Linietsky |
2015-12-21 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2015-12-21 | -different attempt to avod deadlock problem | Juan Linietsky |
2015-12-21 | too early to rename thread | Ariel Manzur |
2015-12-21 | Merge branch 'master' of https://github.com/godotengine/godot | Ariel Manzur |
2015-12-21 | audio threads | Ariel Manzur |
2015-12-18 | naming the audio thread from within itself | Ariel Manzur |
2015-12-17 | thread set name | Ariel Manzur |
2015-12-14 | replaced :var by :Variant in documentation, fixes #2897 | Juan Linietsky |
2015-12-14 | New and corrected are override modes. | Ovnuniarchos |
2015-12-08 | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky |