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2023-01-23
Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_rendering
Rémi Verschelde
2023-01-24
fix ReflectionProbe rendering extents for (10,10,10)
jainl28patel
2023-01-23
Ensure that Particles have fully initialized before doing view axis pass in R...
clayjohn
2023-01-23
Merge pull request #71830 from BastiaanOlij/xr_naming_consistancy
Rémi Verschelde
2023-01-23
Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-23
Merge pull request #71690 from Calinou/forward-mobile-fix-directionallight3d-...
Rémi Verschelde
2023-01-23
Rename getters and signals on XR nodes to be consistant with input types
Bastiaan Olij
2023-01-22
Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
Hugo Locurcio
2023-01-21
Use range iterators in LocalVector loops
kobewi
2023-01-21
Merge pull request #71707 from peastman/scale
Rémi Verschelde
2023-01-21
Merge pull request #71788 from PrecisionRender/fix-filter_linear_mipmap-hint
Rémi Verschelde
2023-01-21
Merge pull request #71776 from clayjohn/PointLight2D-indices
Rémi Verschelde
2023-01-20
Fix type in hint when using removed built-in textures
PrecisionRender
2023-01-20
Stop incrementing light_count once max number of lights are reached in 2D can...
clayjohn
2023-01-20
Merge pull request #71709 from clayjohn/decals-lights-sorting
Rémi Verschelde
2023-01-20
Merge pull request #71705 from clayjohn/RD-surface-free
Rémi Verschelde
2023-01-20
Decrement texture_binding count when using screen textures
clayjohn
2023-01-20
Add mutex when adding geometry instances to the dirty list in the Forward Clu...
clayjohn
2023-01-20
Sort decals and lights based on camera origin
clayjohn
2023-01-20
Merge pull request #71679 from kleonc/draw_polyline_line_strip
Rémi Verschelde
2023-01-19
Collision detection supports uniform scaling
Peter Eastman
2023-01-19
CanvasItem::draw_polyline Support thin polylines drawn using line strip
kleonc
2023-01-19
Fix shader preprocessor memory leak
bitsawer
2023-01-19
Merge pull request #71447 from peastman/normals
Rémi Verschelde
2023-01-19
Merge pull request #71598 from bruvzg/gdscript_bidi_override
Rémi Verschelde
2023-01-19
Merge pull request #71565 from RedworkDE/doc-arraymesh-add-surface
Rémi Verschelde
2023-01-19
Fix LOD sort order; checks in add_surface; and document all parameters of `Ar...
RedworkDE
2023-01-18
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-18
Analytic collision normals
Peter Eastman
2023-01-18
Implement BiDi override mode for GDScript source.
bruvzg
2023-01-18
CanvasItem::draw_arc Clamp angle difference so arc won't overlap itself
kleonc
2023-01-17
Remove light from dynamic light list when removing scenario
clayjohn
2023-01-17
Merge pull request #71524 from clayjohn/MOBILE-TAA
Rémi Verschelde
2023-01-17
Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_map
Rémi Verschelde
2023-01-17
Merge pull request #71520 from conradhappeliv/fix-71480
Rémi Verschelde
2023-01-16
Fix GPUParticles2D not recomputing transforms each frame
Conrad H. Appel, IV
2023-01-16
Warn when trying to enable TAA from mobile or gl_compatibility backend
clayjohn
2023-01-16
Merge pull request #71526 from clayjohn/RD-sun-scatter
Rémi Verschelde
2023-01-16
Merge pull request #62236 from MinusKube/master
Rémi Verschelde
2023-01-16
Properly initialize directional_light_count in RD sky shaders
clayjohn
2023-01-16
Fix draw_polyline not supporting closed polygons and not having a uniform offset
MinusKube
2023-01-16
Merge pull request #71502 from bruvzg/tooltip_clickthrough
Rémi Verschelde
2023-01-16
Fix scaling issue in `draw_line` and similar methods
Danil Alexeev
2023-01-16
Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips. Expose ...
bruvzg
2023-01-15
Rename `center` method to `get_center` in Plane.
Raul Santos
2023-01-14
Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options
Rémi Verschelde
2023-01-14
fix normal map not flipping in sprite2D
jainl28patel
2023-01-14
Merge pull request #71346 from Chaosus/material_fix_freezing
Rémi Verschelde
2023-01-13
Avoid crashing when custom GLSL shaders are imported when using the gl_compat...
clayjohn
2023-01-13
Clear material arrays to prevent freeing of invalid texture RID
Yuri Rubinsky
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