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AgeCommit message (Expand)Author
2022-12-15Merge pull request #70016 from Chaosus/refactor_rd_shader_dataYuri Rubinsky
2022-12-15Changed `STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT` type to enum flagsYuri Rubinsky
2022-12-15Merge pull request #69709 from RandomShaper/refactor_spirv_reflectionRémi Verschelde
2022-12-15Merge pull request #70068 from clayjohn/mobile-lightsRémi Verschelde
2022-12-15Merge pull request #56804 from Calinou/ssr-add-max-roughness-cutoffRémi Verschelde
2022-12-15Refactor `ShaderData` & fix the sorting of shader uniformsYuri Rubinsky
2022-12-14Initialize light index push constants to 0xFFFFFFFF instead of 0xFFFFclayjohn
2022-12-14Merge pull request #69934 from Geekotron/physics3d-ccd-fixesRémi Verschelde
2022-12-13Fix Physics3D and Physics2D CCD sometimes adjusting velocity too much (preven...Geekotron
2022-12-13Merge pull request #70009 from clayjohn/glow-hqRémi Verschelde
2022-12-13Merge pull request #70003 from clayjohn/GLES3-ccRémi Verschelde
2022-12-13Various fixes and documentation for CanvasGroupclayjohn
2022-12-13Remove high quality glow as it is not any higher quality than regular glowclayjohn
2022-12-13Merge pull request #69985 from clayjohn/mobile-rimRémi Verschelde
2022-12-13Merge pull request #69828 from clayjohn/SSR-roughnessRémi Verschelde
2022-12-12Ensure that rim lighting uses a exponent base greater than zeroclayjohn
2022-12-12Fix screen texture slightly darkerFabio Iotti
2022-12-12Refactor SPIR-V reflection into a generic RenderingDevice featurePedro J. Estébanez
2022-12-12Merge pull request #69629 from smix8/agent_wild_callback_pointer_4.xRémi Verschelde
2022-12-12Fix Navigation agent callback wild pointer crashsmix8
2022-12-12Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextensionRémi Verschelde
2022-12-12Rename all gdnative occurences to gdextensionGilles Roudière
2022-12-11Changed `RD::PipelineDynamicStateFlags` type to enum flagsYuri Rubinsky
2022-12-11Merge pull request #69852 from rburing/heightmap_shape_typo_bugfixRémi Verschelde
2022-12-10Enable assigning an owner to navigation regions and linksJosh Jones
2022-12-10Add maximum roughness cutoff to SSR to improve performanceHugo Locurcio
2022-12-10Fix typo bug in heightmap shapeRicardo Buring
2022-12-09Remove warning when playing random no-repeat sound with only 1 sound in poolHugo Locurcio
2022-12-09Fade out SSR with roughness so that it doesn't show at high roughness amountsclayjohn
2022-12-08Merge pull request #69735 from clayjohn/Particles2D-sdfRémi Verschelde
2022-12-07Detect and report if 2D particles use the screen SDFclayjohn
2022-12-07Merge pull request #69712 from bruvzg/real_sizeRémi Verschelde
2022-12-07Merge pull request #69091 from CherrySodaPop/vr-texel-zero-divisionRémi Verschelde
2022-12-07Merge pull request #69674 from rburing/conStraintRémi Verschelde
2022-12-07Check if VRS is supported on creating VRS objectLily Garcia
2022-12-07Rename `window_get_real_size` to `window_get_size_with_decorations`, add `win...bruvzg
2022-12-07Fix Determining Window for TouchscreenMarkus Sauermann
2022-12-06Merge pull request #69671 from rburing/cylinder-cylinder_sat_typoRémi Verschelde
2022-12-06Fix typo in physics step: contraint -> constraintRicardo Buring
2022-12-06Fix typo in cylinder-cylinder SAT collision solverRicardo Buring
2022-12-06Merge pull request #69657 from rburing/degenerate_capsule_has_no_edgeRémi Verschelde
2022-12-06Merge pull request #69636 from Malcolmnixon/vulkan-mobile-sky-matrixRémi Verschelde
2022-12-06Fix collision detection for degenerate capsulesRicardo Buring
2022-12-06Modified the mobile renderer to apply the sky_transform operations in the sam...Malcolm Nixon
2022-12-06Merge pull request #65035 from nathanfranke/fix-aabb-meshRémi Verschelde
2022-12-05draw fish bones for Path2D and Path3DYaohua Xiong
2022-12-05Merge pull request #68995 from bruvzg/sys_font_for_textRémi Verschelde
2022-12-04fix aabb errors on meshes with bones on multiple surfacesNathan Franke
2022-12-04Use system fonts as fallback and improve system font handling.bruvzg
2022-12-03Implement CAMERA_VISIBLE_LAYERS as built-in shader variableNumbuhFour