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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2021-11-25
Remove disabled debug code in ClusterBuilderRD
Hugo Locurcio
2021-11-25
Revert "Pushes array of uniforms to first place in the buffer"
Yuri Roubinsky
2021-11-25
[macOS / iOS] Use non atomic operation to store facing bits on MoltenVK.
bruvzg
2021-11-24
Merge pull request #51679 from Je06jm/fsr
Rémi Verschelde
2021-11-24
Merge pull request #55281 from bruvzg/mvk_fog_volumes
Rémi Verschelde
2021-11-24
[macOS / iOS] Use storage buffers instead of unsupported images for the volum...
bruvzg
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-23
Prevent return statement from using in block in shader main functions
Yuri Roubinsky
2021-11-22
Add wakeup() conditional if previous gravity was 0
Brennen Green
2021-11-22
Add methods to get position from column and line in TextEdit
Yuri Sizov
2021-11-20
Add area to moved list when changing monitorable,
Marcel Admiraal
2021-11-19
Allow passing non-variable constant to const function param in shaders
Yuri Roubinsky
2021-11-18
Merge pull request #55084 from JFonS/fix_depth_prepass
Rémi Verschelde
2021-11-18
Merge pull request #55085 from JFonS/transparency_fixes
Rémi Verschelde
2021-11-18
Fix Depth-Prepass transparency mode
jfons
2021-11-18
Merge pull request #55074 from nekomatata/fix-soft-body-gravity
Rémi Verschelde
2021-11-17
Fix applied gravity on soft bodies
PouleyKetchoupp
2021-11-17
Fix contact generation with backface collision disabled
PouleyKetchoupp
2021-11-17
Fix rest_info returning no result with high margin and low motion
PouleyKetchoupp
2021-11-17
Merge pull request #55029 from clayjohn/VULKAN-SRGB
Rémi Verschelde
2021-11-16
Fix SRGB conversions in Vulkan Renderer
clayjohn
2021-11-16
Merge pull request #55036 from nekomatata/bvh-fix-update
Camille Mohr-Daurat
2021-11-16
Fix physics BVH pairing for teleported or fast moving objects
PouleyKetchoupp
2021-11-16
Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
2021-11-13
Fix broken light_compute in mobile renderer
Yuri Roubinsky
2021-11-12
Fix multimesh still drawing when visible instances is zero
Brian Semrau
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-12
Fix transparency state initialization
jfons
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-12
Merge pull request #54867 from Chaosus/shader_fix_light_albedo
Rémi Verschelde
2021-11-11
Merge pull request #54810 from nekomatata/area-separate-override-modes
Camille Mohr-Daurat
2021-11-11
Fix shader crashing when using `ALBEDO` or `ALPHA` in light function
Yuri Roubinsky
2021-11-10
Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-11-10
Merge pull request #54783 from ator-dev/fix-override-exposure
Rémi Verschelde
2021-11-10
Fix errors in CharacterBody when floor is destroyed or removed
PouleyKetchoupp
2021-11-09
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-09
Merge pull request #54736 from Chaosus/shader_fix_uniform
Rémi Verschelde
2021-11-08
Merge pull request #54134 from nekomatata/body-center-of-mass-local
Camille Mohr-Daurat
2021-11-08
Expose local center of mass in physics servers
PouleyKetchoupp
2021-11-09
Merge pull request #46721 from bruvzg/custom_word_break_punct
Rémi Verschelde
2021-11-09
Merge pull request #54372 from bruvzg/text_edit_ui
Rémi Verschelde
2021-11-08
Implement CameraEffects override_exposure
Dominic-ATOR
2021-11-08
Merge pull request #54486 from ibrahn/thread-work-pool-lazier
Rémi Verschelde
2021-11-07
Pushes array of uniforms to first place in the buffer to prevent bug
Yuri Roubinsky
2021-11-05
Rename AABB `get_area` to `get_volume`
Brian Semrau
2021-11-05
Merge pull request #54642 from BoilingFusion/master
Camille Mohr-Daurat
2021-11-05
Merge pull request #54573 from nekomatata/query-parameters
Rémi Verschelde
2021-11-05
Fix the volume calculation for cylinders
Julian Adamse
2021-11-05
Use Callable in RS::request_frame_drawn_callback
Brian Semrau
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