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2022-03-16Merge pull request #59209 from rburing/fix_pinjoint2d_inertia_tensorRémi Verschelde
2022-03-16PinJoint2D: fix inertia tensor, taking center of mass into accountRicardo Buring
2022-03-16Cleanup and fix native struct definitions.bruvzg
2022-03-16Merge pull request #59140 from reduz/physics-server-extensionRémi Verschelde
2022-03-16Merge pull request #49092 from BastiaanOlij/multiview_clusteredRémi Verschelde
2022-03-15Create GDExtension clases for PhysicsServer3Dreduz
2022-03-15Merge pull request #45263 from KoBeWi/😕Rémi Verschelde
2022-03-14Fix D_GGX code which can cause divide-by-zero valsnowapril
2022-03-13Merge pull request #59107 from otonashixav/expose-add-animation-sliceRémi Verschelde
2022-03-13Fix text clipping on the right side.bruvzg
2022-03-13Expose `RenderingServer::canvas_item_add_animation_slice` in GDScriptXavier Loh
2022-03-13Merge pull request #58819 from vreon/fix-eyedir-zRémi Verschelde
2022-03-11Add options to embolden and transform font outlines to simulate bold and ital...bruvzg
2022-03-10Merge pull request #58781 from BastiaanOlij/openxr_signals_and_eventsRémi Verschelde
2022-03-10Discern between virtual and abstract class bindingsreduz
2022-03-10Adding signals and events to OpenXR interfaceBastiaan Olij
2022-03-09Change some math macros to constexprkobewi
2022-03-09Remove unused GDNative codeRémi Verschelde
2022-03-08Sky renderer: Only flip Z when calculating panorama_coordsJesse Dubay
2022-03-08Merge pull request #49447 from Calinou/remove-shadow-color-propertyRémi Verschelde
2022-03-07Merge pull request #58779 from techiepriyansh/forward-mobile-ambient-accumRémi Verschelde
2022-03-06Sky renderer: Don't invert Z component of light directionJesse Dubay
2022-03-07Merge pull request #58832 from reduz/uniform-set-cacheRémi Verschelde
2022-03-06[4.x] BVH - Fix area-area collision regressionlawnjelly
2022-03-06Add a UniformSet cachereduz
2022-03-05Fix flipped EYEDIR.z in sky shadersJesse Dubay
2022-03-05[TextServer] Improve word breaking when there are multiple spaces between words.bruvzg
2022-03-05use the computed value ambient_accum for ambient_light in scene_forward_mobil...Priyansh Rathi
2022-03-04Merge pull request #57630 from lawnjelly/bvh4_templated_checksRémi Verschelde
2022-03-04Remove unused `shadow_color` property from Light3DHugo Locurcio
2022-03-04Merge pull request #58734 from Calinou/tweak-render-timestamp-namesRémi Verschelde
2022-03-04Merge pull request #58512 from Calinou/light3d-add-distance-fadeRémi Verschelde
2022-03-04Tweak render timestamp names for explicitness and consistencyHugo Locurcio
2022-03-03Add multiview/stereoscopic rendering support to the clustered forward rendererBastiaan Olij
2022-03-02Revert "PitchShift effect quality and performance tweaks for different pitch ...Rémi Verschelde
2022-03-01Revert "Fix particle trail glitch"Rémi Verschelde
2022-02-28Merge pull request #58614 from Calinou/ssr-roughness-quality-enum-fix-typoRémi Verschelde
2022-02-28Merge pull request #58549 from floppyhammer/fix-particle-trailRémi Verschelde
2022-02-28Fix typo in SSR roughness quality enum value namesHugo Locurcio
2022-02-26Fix particle trail glitchfloppyhammer
2022-02-25Implement distance fade properties in OmniLight3D and SpotLight3DHugo Locurcio
2022-02-25Improve popup window handling.bruvzg
2022-02-23Filament specular fix. Clamp dot product between normal and view vectors. Fix...Darryl Ryan
2022-02-23Merge pull request #56394 from BastiaanOlij/OpenXR_Core4Rémi Verschelde
2022-02-23Merge pull request #57956 from Eoin-ONeill-Yokai/audio_stream_hotfixRémi Verschelde
2022-02-23Implementing OpenXR driverBastiaan Olij
2022-02-22Use Filament specular models and parametrizationclayjohn
2022-02-22Add missing binding to AudioStream classEoin O'Neill
2022-02-22Fix GPUParticles2D emission offset in global coordsfloppyhammer
2022-02-22Merge pull request #58419 from clayjohn/Vulkan-anisotropy-crashRémi Verschelde