Age | Commit message (Expand) | Author |
2020-07-14 | Fix some incorrect conversions which lead to crash in shaders | Yuri Roubinsky |
2020-07-14 | Properly pass safe margin on initialization. | Juan Linietsky |
2020-07-11 | Merge pull request #40272 from clayjohn/VULKAN-time-slicing | Rémi Verschelde |
2020-07-11 | Add incremental update mode to sky | clayjohn |
2020-07-11 | Merge pull request #40193 from KoBeWi/dem_pikks | Rémi Verschelde |
2020-07-11 | Merge pull request #40266 from Chaosus/fma_fix | Rémi Verschelde |
2020-07-10 | Fix cancel/OK button order on macOS | Daniel Ting |
2020-07-10 | Enables 'fma' for GLES2 | Yuri Roubinsky |
2020-07-10 | Merge pull request #40253 from madmiraal/add-override-keywords | Rémi Verschelde |
2020-07-10 | Added 'fma' function to shader language | Yuri Roubinsky |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-07-10 | Allow Area2D and 3D mouse events without a collision layer | Tomasz Chabora |
2020-07-04 | Remove elements from monitored_bodies and monitored_areas as they are | Marcel Admiraal |
2020-07-04 | [macOS] Implement seamless display scaling. | bruvzg |
2020-07-03 | fix laxist collision detection on one way shapes | Cevantime |
2020-07-02 | Merge pull request #37350 from aaronfranke/force-impulse | Rémi Verschelde |
2020-07-02 | Merge pull request #40018 from Faless/js/more_improvements_4.0 | Rémi Verschelde |
2020-07-01 | Add default 50ms output_latency web override. | Fabio Alessandrelli |
2020-07-01 | Merge pull request #40016 from akien-mga/environment-code-cleanup | Rémi Verschelde |
2020-07-01 | Merge pull request #38713 from aaronfranke/string-64bit | Rémi Verschelde |
2020-07-01 | Environment: Refactor code for readability + more | Rémi Verschelde |
2020-07-01 | Added const qualifier support for function arguments in shaders | Yuri Roubinsky |
2020-06-30 | Merge pull request #35633 from Xrayez/physics-shape-property | Rémi Verschelde |
2020-06-30 | Merge pull request #39953 from neikeq/fix-missing-defval-regr-from-39827 | Rémi Verschelde |
2020-06-29 | Merge pull request #39894 from madmiraal/fix-39768 | Rémi Verschelde |
2020-06-29 | Fix missing DEFVAL in RenderingDevice.storage_buffer_create | Ignacio Etcheverry |
2020-06-28 | Slight occlusion improvements. | Juan Linietsky |
2020-06-27 | Trigger broadphase update when changing collision layer/mask, and | Marcel Admiraal |
2020-06-27 | Merge pull request #39869 from Chaosus/shader_fix_return | Rémi Verschelde |
2020-06-27 | Prevents usage of return in main shader functions | Yuri Roubinsky |
2020-06-27 | Fixes recently introduced shader leaks | qarmin |
2020-06-26 | Addition of SDFGI for open world global illumination | Juan Linietsky |
2020-06-26 | Expose shape property for shape query parameters classes | Andrii Doroshenko (Xrayez) |
2020-06-25 | Fix few places in shaders where const passing still incorrect | Yuri Roubinsky |
2020-06-21 | Check for motion in cast_motion() before doing Bullet convexSweepTest(). | Marcel Admiraal |
2020-06-19 | Implemented global const array to shaders | Yuri Roubinsky |
2020-06-16 | Merge pull request #39541 from Ev1lbl0w/feature/disable-rendering | Rémi Verschelde |
2020-06-16 | Expose disable_render_loop property to GDScript | Ev1lbl0w |
2020-06-15 | Merge pull request #39457 from bruvzg/kbd_layouts | Rémi Verschelde |
2020-06-13 | Ensure pair callback data is set to null when it's null. | Marcel Admiraal |
2020-06-13 | Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/... | bruvzg |
2020-06-08 | Test collision mask before creating constraint pair in Godot physics broadpha... | Marcel Admiraal |
2020-06-06 | Minor fix on GLSL shader parser | jfons |
2020-06-04 | Correct misspellings of damped spring. | Marcel Admiraal |
2020-06-03 | Fix shader's length() function parsing in expressions | Yuri Roubinsky |
2020-06-03 | Remove 32-bit String hex_to_int method | Aaron Franke |
2020-06-02 | Refactor physics force and impulse code | Aaron Franke |
2020-06-02 | Light2D shadow mask construction fix | lawnjelly |
2020-05-27 | Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | Andrii Doroshenko (Xrayez) |
2020-05-22 | Continue tracing screen space reflection after encountering sky | Arman |