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godot-fmod
4.0.3
Godot with FMOD integration
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2020-04-20
Merge pull request #38039 from akien-mga/docdata-skip-unexposed
Rémi Verschelde
2020-04-20
DocData: Skip unexposed classes
Rémi Verschelde
2020-04-20
doc: Sync classref with current source
Rémi Verschelde
2020-04-20
Merge pull request #37947 from clayjohn/DOCS-rendering-update
Rémi Verschelde
2020-04-18
Ability to create local RenderingDevice instances.
Juan Linietsky
2020-04-17
Correct typo mistake of profiler_add_frame_data argument in physics 3d server
SkyJJ
2020-04-17
Update many docs with recent rendering changes
clayjohn
2020-04-17
Merge pull request #37949 from reduz/implement-global-shader-uniforms
Rémi Verschelde
2020-04-17
Merge pull request #37953 from clayjohn/VULKAN-sky-sun-size
Rémi Verschelde
2020-04-17
Add light size to Sky Shaders
clayjohn
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-16
Use sky properly for ambient and reflections
clayjohn
2020-04-16
Merge pull request #37869 from madmiraal/fix-36533
Rémi Verschelde
2020-04-15
Fix texture check in decal setup
clayjohn
2020-04-14
Add support for projectors in spot and omni lights.
Juan Linietsky
2020-04-14
Merge pull request #37861 from reduz/implement-decals
Rémi Verschelde
2020-04-14
Implement decals
Juan Linietsky
2020-04-14
Assign zero to range when ConvexPolygonShape2D is empty.
Marcel Admiraal
2020-04-14
Merge pull request #37826 from nekomatata/direct-body-state-sleep
Rémi Verschelde
2020-04-14
Fix set_sleep_state in Bullet body direct state
PouleyKetchoupp
2020-04-13
Fixes leak with CopyToFbShaderRD
qarmin
2020-04-13
Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Rémi Verschelde
2020-04-12
Implement MSAA
Juan Linietsky
2020-04-12
Merge pull request #37819 from reduz/implement-fxaa
Juan Linietsky
2020-04-12
Add screen space AA option, with FXAA implementation.
Juan Linietsky
2020-04-12
Merge pull request #37822 from nekomatata/rigid-body-force-pos
Rémi Verschelde
2020-04-12
Fix add_force in Godot Physics RigidBody
PouleyKetchoupp
2020-04-11
Merge pull request #37808 from reduz/port-effects-to-compute
Juan Linietsky
2020-04-11
Moved most of the effect code to compute.
Juan Linietsky
2020-04-11
Merge pull request #37794 from clayjohn/VULKAN-SSS-sky
Rémi Verschelde
2020-04-11
Fix shader constant sorting
Yuri Roubinsky
2020-04-11
Fix SSS affecting Sky
clayjohn
2020-04-10
Add proper quality settings to soft shadows
clayjohn
2020-04-10
Shows proper scene render time in editor info
Juan Linietsky
2020-04-10
Merge pull request #37383 from WARIO-MDMA/godotphysics-rename
Rémi Verschelde
2020-04-10
Merge pull request #37662 from qarmin/rasterizer_server_last
Rémi Verschelde
2020-04-10
Merge pull request #37722 from reduz/implement-softshadows
Rémi Verschelde
2020-04-09
Support light size and soft shadows
Juan Linietsky
2020-04-09
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-09
Merge pull request #36919 from nekomatata/android-vulkan-rendering
Rémi Verschelde
2020-04-09
Rename "GodotPhysics" to "GodotPhysics{2D,3D}"
WARIO-MDMA
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-08
Display Server support
PouleyKetchoupp
2020-04-07
Tweak rendering quality property hint strings for consistency
Hugo Locurcio
2020-04-07
Free items before finishing rendering server
qarmin
2020-04-04
Fixed leak with SpecularMergeShaderRD
qarmin
2020-04-04
Re-implement subsurface scattering.
Juan Linietsky
2020-04-03
Merge pull request #37438 from clayjohn/VULKAN-sky-invert
Rémi Verschelde
2020-04-03
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-04-02
Merge pull request #37512 from reduz/implement-ssr
Rémi Verschelde
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