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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
Revert "Bindings: Fix missing default value"
Rémi Verschelde
2017-01-02
Revert "bind method canvas_item_set_sort_children_by_y"
Rémi Verschelde
2017-01-02
Revert "small improvement to y_sort: make clear which item has to be drawn fi...
Rémi Verschelde
2017-01-02
Revert "Add/expose VisualServer::get_default_clear_color()"
Rémi Verschelde
2017-01-02
fix stupid bug in light downscaling for GI Probe
Juan Linietsky
2017-01-01
WIP particle system
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-31
Some fixes and clean ups
Juan Linietsky
2016-12-30
begin work on new particle system
reduz
2016-12-25
now it really works on window for real
reduz
2016-12-24
fixed a horrible bug on Windows AMD, scenes saved until now in this branch
reduz
2016-12-23
Fixed many more bugs reported by Valgrind
Juan Linietsky
2016-12-23
baking now shows a proper button, and bakes can be saved.
Juan Linietsky
2016-12-22
can bake for omni and spotlight
Juan Linietsky
2016-12-21
Some BRDF fixes
Juan Linietsky
2016-12-21
Godot works on Windows again..
reduz
2016-12-20
work in progress global illumination
Juan Linietsky
2016-12-10
DOF blur, near and far fields..
Juan Linietsky
2016-12-08
Multi stage glow with light bleeding from HDR
Juan Linietsky
2016-12-07
Tonemapping and Auto Exposure support
Juan Linietsky
2016-12-04
small improvement to y_sort: make clear which item has to be drawn first when...
Patrick Reh
2016-12-04
Support for SSAO
Juan Linietsky
2016-12-02
Subsurface scattering material param is now working!
Juan Linietsky
2016-11-29
Screen space reflection effect
Juan Linietsky
2016-11-24
Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-23
WIP immediates and proper buffers swapping
Juan Linietsky
2016-11-22
Instancing is working! (hooray)
Juan Linietsky
2016-11-21
Skeletons are working now.
Juan Linietsky
2016-11-20
Huge amount of improvement in the material system. Materials should be
Juan Linietsky
2016-11-19
working reflection probes!!
Juan Linietsky
2016-11-11
Done with lights and shadows (wonder if i'm missing something..)
Juan Linietsky
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-01
style: Various other PEP8 fixes in Python files
Rémi Verschelde
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-10-31
shadow atlas allocation (work in progress)
Juan Linietsky
2016-10-29
-Many many fixes
Juan Linietsky
2016-10-27
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-22
Merge pull request #6812 from RandomShaper/get-visualserver-clear-color
Rémi Verschelde
2016-10-21
More scene work, can display a skybox
Juan Linietsky
2016-10-19
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-13
Add/expose VisualServer::get_default_clear_color()
Pedro J. Estébanez
2016-10-10
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-09
Merge pull request #6761 from neikeq/pr-missing-defval
Ignacio Etcheverry
2016-10-09
Bindings: Fix missing default value
Ignacio Etcheverry
2016-10-09
Merge pull request #6691 from Faless/expose_more_physics
Rémi Verschelde
2016-10-09
Merge pull request #6627 from seijihariki/fix_crash_collider_overlap
Rémi Verschelde
2016-10-07
-the new shader language seems to work
Juan Linietsky
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