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AgeCommit message (Expand)Author
2018-04-19Fix Coverity reports of uninitialized scalar variableRémi Verschelde
2018-04-18Merge pull request #17391 from PJB3005/18-03-09-fix-canvas-light-shadersRémi Verschelde
2018-04-17Fix typos in shader_language.cppPoommetee Ketson
2018-04-13Fixes canvas light shaders.Pieter-Jan Briers
2018-04-12Resolves crash on shape2D culling for empty Concave shapesCrazy-P
2018-04-11Update classref and docs, fix missing parameters' namePoommetee Ketson
2018-04-08Merge pull request #17151 from ShyRed/disabled_shapes_2dJuan Linietsky
2018-04-08Merge pull request #17421 from Chaosus/fixshaderbugsJuan Linietsky
2018-04-08Merge pull request #17594 from ivodopiviz/float-overflowJuan Linietsky
2018-04-07Merge pull request #17742 from marcelofg55/audio_device_listJuan Linietsky
2018-03-29Added flag on SpatialMaterial to disable shadowsJFonS
2018-03-28Removed redundant abs shader builtinChaosus
2018-03-26Added new audio device functions to set/get the audio deviceMarcelo Fernandez
2018-03-23Merge pull request #17680 from beniwtv/masterRémi Verschelde
2018-03-23Merge pull request #17532 from BastiaanOlij/arvr_enhancementsRémi Verschelde
2018-03-21Fix missing const in CapsuleShapeSW::get_areaMarcelo Fernandez
2018-03-21Fix compressor audio effect sidechain selectionBenedikt Bär
2018-03-20Merge pull request #17637 from robfram/fix-draw_polyline_colors-crashRémi Verschelde
2018-03-19Fix crash in `canvas_item_add_polyline` when passing more points than colorsrobfram
2018-03-19Fix possible crash when audio channels changeMarcelo Fernandez
2018-03-17Changed debug max distance to avoid overflowIvan Vodopiviz
2018-03-16Implemented interface for bullet joint motorsGeoffrey
2018-03-16Merge pull request #16964 from mrcdk/audio_server_bus_changed_fixHein-Pieter van Braam
2018-03-15Merge pull request #17248 from Cygon/implement-extra-culling-marginHein-Pieter van Braam
2018-03-15Hinted shader uniforms can have a default valueJFonS
2018-03-15A few fixes on the ARVR ServerBastiaan Olij
2018-03-13Merge pull request #17040 from AndreaCatania/patch-2Rémi Verschelde
2018-03-13Merge pull request #17402 from Chaosus/fixmixRémi Verschelde
2018-03-13Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer...Wilson E. Alvarez
2018-03-10Fix few bugs in shader definitionsChaosus
2018-03-10Fix invalid mix function overloadChaosus
2018-03-09Merge pull request #17354 from SaracenOne/shader_token_name_fixRémi Verschelde
2018-03-07Make the shader token names consistent.Saracen
2018-03-07Bring back Vector2.cross()Bernhard Liebl
2018-03-07Remove disabled shapes from physicsShyRed
2018-03-04Implement VisualServerScene::instance_set_extra_visibility_margin() method to...Markus Ewald
2018-03-03Fix floatBitsToUint functionChaosus
2018-02-27Fixed physics server typoAndrea Catania
2018-02-26 Deprecated Godot 3D physics engineAndrea Catania
2018-02-25[DOCS] Sync classref with current sourcePoommetee Ketson
2018-02-23AudioServer emit bus_layout_changed signal when adding, moving or deleting a busMrCdK
2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky
2018-02-21Fix typos with codespellluz.paz
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky
2018-02-20Merge pull request #16757 from AndreaCatania/kinpushRémi Verschelde
2018-02-20Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania
2018-02-20Revert "Handle single-argument constructors in uniform default values"Juan Linietsky
2018-02-20Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructorsRémi Verschelde
2018-02-19Merge pull request #16530 from AndreaCatania/raysRémi Verschelde
2018-02-19Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...Andrea Catania