Age | Commit message (Expand) | Author |
2015-05-03 | -Made one way collision work with 2D physics (rigidbody) | Juan Linietsky |
2015-05-03 | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky |
2015-05-01 | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky |
2015-04-30 | -fixed broken lighting in release version of godot for isometric light demo, ... | Juan Linietsky |
2015-04-27 | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky |
2015-04-26 | properly wake up bodies when a parameter changes, fixes #1740 | Juan Linietsky |
2015-04-26 | fixes crash related to empty concavecollisionshape, fixes #1709 | Juan Linietsky |
2015-04-26 | -Fixed shader commets, /* */ works well and crash is solved, fixes #1711 | Juan Linietsky |
2015-04-25 | -Resolved light clipping issue due to wrong global rect cache, fixes #1722 | Juan Linietsky |
2015-04-24 | casting line into physics on negative space now works properly, fixes #1726 | Juan Linietsky |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky |
2015-04-19 | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky |
2015-04-18 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-04-18 | -try to avoid errors when path using ".." is present in script include, fixes... | Juan Linietsky |
2015-04-18 | Merge pull request #1691 from Faless/area_combine_2d | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-14 | Fix operator definition for AreaCMP | Fabio Alessandrelli |
2015-04-14 | Implement Area2D space_override_mode combine | Fabio Alessandrelli |
2015-04-12 | -Changed bootsplash option to use a file, fixes #1539 | Juan Linietsky |
2015-04-09 | -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ... | Juan Linietsky |
2015-04-07 | Merge pull request #1564 from Faless/area_combine-1 | Juan Linietsky |
2015-04-03 | Changes to Light | Juan Linietsky |
2015-04-02 | Beta1 Attempt #1 | Juan Linietsky |
2015-03-31 | read depth fixes | Juan Linietsky |
2015-03-24 | Re-sort Area array during integration step | Fabio Alessandrelli |
2015-03-24 | Implement combine mode for area | Fabio Alessandrelli |
2015-03-24 | Use Vector for storing areas | Fabio Alessandrelli |
2015-03-22 | fix area center of gravity | Juan Linietsky |
2015-03-22 | Merge pull request #1380 from ElectricSolstice/wparentheses_removal | Juan Linietsky |
2015-03-22 | Merge pull request #1446 from UsernameIsAReservedWord/fixes_kinematicbody_mov... | Juan Linietsky |
2015-03-22 | fixes/cleans up | Juan Linietsky |
2015-03-22 | input events on Area2D is now supported | Juan Linietsky |
2015-03-21 | signed distance field font support | Juan Linietsky |
2015-03-17 | Area2D can now detect overlap with other areas | Juan Linietsky |
2015-03-16 | New option to send canvas to render buffer | Juan Linietsky |
2015-03-12 | back buffer copy node, to improve on texscreen() | Juan Linietsky |
2015-03-10 | small optimizations to isometric light demo | Juan Linietsky |
2015-03-10 | New Demo, Screen Space Shaders | Juan Linietsky |
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky |
2015-03-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-03-03 | merges from okam repo | Juan Linietsky |
2015-03-02 | support for 2D shadow casters | Juan Linietsky |
2015-02-26 | should fixes #1284 | UsernameIsAReservedWord |
2015-02-21 | changed viewport clearing to use the alpha value of the clear color, and made... | romulox_x |
2015-02-21 | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky |
2015-02-21 | added option to disable automatic clearing of viewport render buffer | romulox_x |
2015-02-19 | -fix compilation of godot server | Juan Linietsky |
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky |
2015-02-16 | Changed code to remove gcc -Wparentheses warnings. | ElectricSolstice |
2015-02-16 | -Some more work on 2D Lights (NOT FUNCTIONAL YET!) | reduz |