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2023-01-12Merge pull request #71261 from clayjohn/RD-alpha-aaRémi Verschelde
2023-01-11Take alpha antialising options into account when setting up materialsclayjohn
2023-01-12Merge pull request #71130 from clayjohn/RD-normal-roughnessRémi Verschelde
2023-01-12Merge pull request #71124 from clayjohn/forward-prepassRémi Verschelde
2023-01-11Merge pull request #70707 from mihe/bind-physics-excludeRémi Verschelde
2023-01-11Merge pull request #70475 from BastiaanOlij/cleanup_luminanceRémi Verschelde
2023-01-10Add get_contact_impulse method to PhysicsDirectBodyState2DRicardo Buring
2023-01-09Fix multiple issues that make the normal roughness texture unusableclayjohn
2023-01-09Only disable depth writing in opaque pipelinesclayjohn
2023-01-09Make inclusion of Godot version in shader hash universalPedro J. Estébanez
2023-01-09Merge pull request #71045 from reduz/use-bitfield-in-core-typesRémi Verschelde
2023-01-08Merge pull request #71037 from reduz/array-format-bitfieldRémi Verschelde
2023-01-08Merge pull request #70463 from DarkKilauea/nav-server-constRémi Verschelde
2023-01-08Merge pull request #70281 from CherrySodaPop/get-impulse-3dRémi Verschelde
2023-01-08Use BitField<> in core type masksJuan Linietsky
2023-01-08Use BitField<> hint for ArrayFormatJuan Linietsky
2023-01-07Implement collision impulse in Godot Physics 3DLily Garcia
2023-01-07Rework const on NavigationServer methodsJosh Jones
2023-01-07Merge pull request #70939 from bruvzg/win_screen_2Rémi Verschelde
2023-01-07Merge pull request #70858 from Malcolmnixon/fast-concave-supportRémi Verschelde
2023-01-07Add support for the custom initial screen for the main window, fix primary sc...bruvzg
2023-01-07Move luminance effect into its own class and use new buffers systemBastiaan Olij
2023-01-06Merge pull request #68429 from KoBeWi/PropertySettingsRémi Verschelde
2023-01-05One Copyright Update to rule them allRémi Verschelde
2023-01-05Merge pull request #70929 from clayjohn/RD-mobileRémi Verschelde
2023-01-05Merge pull request #70924 from clayjohn/canvas-bg-bugsRémi Verschelde
2023-01-04Use proper indices for lights, decals, and reflection probes in mobile scene ...clayjohn
2023-01-03Always try to clear render target before drawing 3D with Canvas BG modeclayjohn
2023-01-03Merge pull request #70884 from clayjohn/Depth-prepassRémi Verschelde
2023-01-03Merge pull request #70638 from markusneg/cull-masked-shadows-gd4Rémi Verschelde
2023-01-03Ignore depth draw optimization when using depth draw alpha prepassclayjohn
2023-01-03Merge pull request #70624 from bruvzg/cur_scRémi Verschelde
2023-01-03Merge pull request #70708 from rburing/bind_pin_joint_set_param_2dRémi Verschelde
2023-01-03Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocityRémi Verschelde
2023-01-03Merge pull request #69972 from adamscott/add-server-checks-before-freeRémi Verschelde
2023-01-03Merge pull request #70654 from Malcolmnixon/concave_collisionsRémi Verschelde
2023-01-02Micro-optimizations of the GodotConvexPolygonShape3D::get_support function. S...Malcolm Nixon
2022-12-29Add safety-checks before some servers `free()`Adam Scott
2022-12-29Bind methods related to physics query exclusionsMikael Hermansson
2022-12-29Bind setter and getter for pin joint parameters in PhysicsServer2DRicardo Buring
2022-12-29Improve `window_set_current_screen` and fix secondary window initial mode and...bruvzg
2022-12-27Remove unnecessary bail-out if shape A is concave. The test for A being conca...Malcolm Nixon
2022-12-27visual instance layers are regarded during shadow cullingMarkus Grafen
2022-12-26Fix errors related to reflection probe now using a render buffers objectBastiaan Olij
2022-12-23Merge pull request #70253 from BastiaanOlij/cleanup_sky_renderRémi Verschelde
2022-12-23Merge pull request #70476 from BastiaanOlij/move_sdfgi_initRémi Verschelde
2022-12-23Merge pull request #70214 from Ansraer/speed-maybeRémi Verschelde
2022-12-23use depth prepass to increase performanceAnsraer
2022-12-23Bind methods related to disabling collision between joint bodiesMikael Hermansson
2022-12-24Move SDFGI update logic into clustered rendererBastiaan Olij