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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-12-10
Merge pull request #55572 from aaronfranke/ci-double
Rémi Verschelde
2021-12-10
Merge pull request #55763 from Chaosus/shader_hint_completion
Yuri Roubinsky
2021-12-10
Merge pull request #43181 from nathanfranke/string-empty
Rémi Verschelde
2021-12-10
Added completion for uniform hints in a shader
Yuri Roubinsky
2021-12-09
Merge pull request #55714 from Geometror/fix-fog-spotlight
Rémi Verschelde
2021-12-09
Add a double-precision editor build to CI
Aaron Franke
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-08
Fix volumetric fog in combination with spotlights
Hendrik Brucker
2021-12-08
Make `compile` shader function to use struct instead long parameter list
Yuri Roubinsky
2021-12-07
Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive
Rémi Verschelde
2021-12-06
Rename `VideoPlayer` to `VideoStreamPlayer` for consistency
Rémi Verschelde
2021-12-06
Merge pull request #55602 from nekomatata/improve-rigidbody-contacts
Rémi Verschelde
2021-12-05
Remove or make verbose some debugging prints
Hugo Locurcio
2021-12-03
Update space parameters in 2D and 3D
PouleyKetchoupp
2021-12-03
Improve RigidDynamicBody contacts in 2D and 3D
PouleyKetchoupp
2021-12-03
Fix `^=` operator in shaders
Yuri Roubinsky
2021-12-02
Merge pull request #55474 from akien-mga/copy-operators-no-reference
Rémi Verschelde
2021-12-02
Merge pull request #53904 from ChristopheClaustre/bugfix_shader_compile_spirv...
Rémi Verschelde
2021-12-02
Merge pull request #55402 from TokageItLab/fixed-immediatemesh-minimum-aabb
Rémi Verschelde
2021-12-02
Fixed minimum size of aabb in ImmediateMesh to draw only one vertex
Silc 'Tokage' Renew
2021-12-01
Fix shader crash when using existed constant name for struct
Yuri Roubinsky
2021-12-01
Fix declaring array size twice in global shader constant
Yuri Roubinsky
2021-12-01
Allow using empty statements in the shader, added formatting warning
Yuri Roubinsky
2021-11-30
Merge pull request #55490 from Chaosus/fix_shader_crash
Rémi Verschelde
2021-11-30
Merge pull request #55431 from Chaosus/shader_fix_constants
Rémi Verschelde
2021-11-30
Fix shader crash when assigning array to non-array in global constant
Yuri Roubinsky
2021-11-30
Don't return reference on copy assignment operators
Rémi Verschelde
2021-11-29
Fix `INDEX` built-in in a process function of particle shader
Yuri Roubinsky
2021-11-29
Fix built-in(PI, TAU, E) assignment to a global constant in a shader
Yuri Roubinsky
2021-11-26
PackedByteArray, Array slice end exclusive, rename subarray to slice
Nathan Franke
2021-11-26
Fix `TIME` using in custom functions of particle shader
Yuri Roubinsky
2021-11-26
Merge pull request #55311 from Chaosus/fix_uniform_array
Rémi Verschelde
2021-11-26
Merge pull request #55325 from Calinou/fsr-use-warn-print
Rémi Verschelde
2021-11-25
Merge pull request #55313 from nekomatata/bounce-energy-stability
Rémi Verschelde
2021-11-25
Merge pull request #55310 from Ev1lbl0w/fix_headless_window_errors
Rémi Verschelde
2021-11-25
Use `WARN_PRINT_ONCE()` for FSR-related warning messages
Hugo Locurcio
2021-11-25
Fix uniform array alignment to fix a bug
Yuri Roubinsky
2021-11-25
Remove disabled debug code in ClusterBuilderRD
Hugo Locurcio
2021-11-25
Fix RigidDynamicBody gaining momentum with bounce
PouleyKetchoupp
2021-11-25
Added more empty definitions for headless display server
Ricardo Subtil
2021-11-25
Revert "Pushes array of uniforms to first place in the buffer"
Yuri Roubinsky
2021-11-25
[macOS / iOS] Use non atomic operation to store facing bits on MoltenVK.
bruvzg
2021-11-24
Merge pull request #51679 from Je06jm/fsr
Rémi Verschelde
2021-11-24
Merge pull request #55281 from bruvzg/mvk_fog_volumes
Rémi Verschelde
2021-11-24
[macOS / iOS] Use storage buffers instead of unsupported images for the volum...
bruvzg
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-23
Prevent return statement from using in block in shader main functions
Yuri Roubinsky
2021-11-22
Add wakeup() conditional if previous gravity was 0
Brennen Green
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