index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
Age
Commit message (
Expand
)
Author
2022-09-01
Merge pull request #65073 from bruvzg/trim_spaces
Rémi Verschelde
2022-09-01
[TextServer] Add support for trimming edge spaces on line break.
bruvzg
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
Merge pull request #65130 from BastiaanOlij/fix_mobile_signed_tangent
Rémi Verschelde
2022-08-31
Merge pull request #63413 from Calinou/volumetric-fog-add-per-light-energy-2
Rémi Verschelde
2022-08-31
Fix vector type for signed tangent in mobile shader
Bastiaan Olij
2022-08-31
Remove unnecessary `print_line` in RendererDummy
Haoyu Qiu
2022-08-30
Add a per-light volumetric fog energy property
Hugo Locurcio
2022-08-30
Merge pull request #65068 from BastiaanOlij/fix_dummy_mesh_allocation
Rémi Verschelde
2022-08-30
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-30
Dummy mesh support was added to the dummy renderer but incomplete. This compl...
Bastiaan Olij
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-29
Fix updating OccluderPolygon shapes
sakrel
2022-08-27
Fix collision solving between world boundary and motion shape
Ricardo Buring
2022-08-26
Merge pull request #64223 from Calinou/taa-fxaa-use-negative-mipmap-lod-bias
Rémi Verschelde
2022-08-26
Merge pull request #64367 from Mickeon/rename-var-to-str
Rémi Verschelde
2022-08-26
Merge pull request #64777 from bruvzg/extend_to_title
Rémi Verschelde
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
[macOS] Extend editor contents to the window titlebar for better space usage.
bruvzg
2022-08-26
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-26
Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0
Rémi Verschelde
2022-08-26
Rename ParticlesMaterial to ParticleProcessMaterial
Micky
2022-08-25
Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabled
Hugo Locurcio
2022-08-25
Merge pull request #64749 from tefusion/fix_skeleton_editor_mesh_free_errors
Rémi Verschelde
2022-08-25
Merge pull request #64354 from Mickeon/rename-navigation-distance
Rémi Verschelde
2022-08-25
Merge pull request #64820 from Chaosus/shader_fix_varyings
Rémi Verschelde
2022-08-25
Allow using integer varyings with `flat` interpolation modifier
Yuri Rubinsky
2022-08-25
Merge pull request #64607 from RandomShaper/safe_audio_threading
Rémi Verschelde
2022-08-24
Merge pull request #64082 from KoBeWi/array3k
Rémi Verschelde
2022-08-24
Merge pull request #64346 from firefly2442/patch-1
Rémi Verschelde
2022-08-24
Replace Array return types with TypedArray 3
kobewi
2022-08-24
Merge pull request #64009 from KoBeWi/arrayy_lmao
Rémi Verschelde
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-23
Merge pull request #64719 from akien-mga/property-slasher
Rémi Verschelde
2022-08-23
Merge pull request #63091 from MinusKube/editor-window-render-bug
Rémi Verschelde
2022-08-23
Rename properties unnecessarily using slash (`/`) in their names
Rémi Verschelde
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-22
Fix typo in RendererSceneCull
tefusion
2022-08-22
Merge pull request #64339 from YuriSizov/core-multilevel-validate-property
Rémi Verschelde
2022-08-22
Merge pull request #60309 from The-O-King/oct
Rémi Verschelde
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
Merge pull request #64343 from TokageItLab/priority-ph
Rémi Verschelde
2022-08-20
Add Blendshape Support
Omar El Sheikh
2022-08-20
Merge pull request #64110 from Geometror/fix-light-shadow-off
Hugo Locurcio
2022-08-20
Add `defined` keyword support to shader preprocessor
Yuri Rubinsky
2022-08-20
Merge pull request #62046 from clayjohn/vertexless-draw
Max Hilbrunner
2022-08-20
Fix OmniLight/SpotLight shadow opacity calculation
Hendrik Brucker
2022-08-19
Remove requirement to have vertex positions when creating a mesh. Meshes can ...
clayjohn
2022-08-19
Merge pull request #63960 from bitsawer/fix-macro-expansion
Yuri Rubinsky
[next]