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AgeCommit message (Expand)Author
2020-06-25Fix few places in shaders where const passing still incorrectYuri Roubinsky
2020-06-21Check for motion in cast_motion() before doing Bullet convexSweepTest().Marcel Admiraal
2020-06-19Implemented global const array to shadersYuri Roubinsky
2020-06-16Merge pull request #39541 from Ev1lbl0w/feature/disable-renderingRémi Verschelde
2020-06-16Expose disable_render_loop property to GDScriptEv1lbl0w
2020-06-15Merge pull request #39457 from bruvzg/kbd_layoutsRémi Verschelde
2020-06-13Ensure pair callback data is set to null when it's null.Marcel Admiraal
2020-06-13Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/...bruvzg
2020-06-08Test collision mask before creating constraint pair in Godot physics broadpha...Marcel Admiraal
2020-06-06Minor fix on GLSL shader parserjfons
2020-06-04Correct misspellings of damped spring.Marcel Admiraal
2020-06-03Fix shader's length() function parsing in expressionsYuri Roubinsky
2020-06-03Remove 32-bit String hex_to_int methodAaron Franke
2020-06-02Refactor physics force and impulse codeAaron Franke
2020-06-02Light2D shadow mask construction fixlawnjelly
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
2020-05-20doc: Sync classref with current sourceRémi Verschelde
2020-05-20Merge pull request #38309 from SkyLucilfer/AndroidLineEditRémi Verschelde
2020-05-19Style: Fix unnecessary semicolons that confused clang-formatRémi Verschelde
2020-05-18Merge pull request #38816 from Faless/js/fix_audio_driver_4.0Rémi Verschelde
2020-05-18Move mix_rate, ouput_latency to AudioDriverManagerFabio Alessandrelli
2020-05-18GLSL: Change shader type specifier from [vertex] to #[vertex]Rémi Verschelde
2020-05-16Fix Android LineEdit editing bugsSkyJJ
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Remove redundant void argument listsRémi Verschelde
2020-05-14Enforce use of bool literals instead of integersRémi Verschelde
2020-05-14Modernize remaining uses of 0/NULL instead of nullptr (C++11)Rémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-05-12Merge pull request #38691 from madmiraal/fix-eq-uninitialised-warningRémi Verschelde
2020-05-12Silence EQ::Band::c1, c2 and c3 may be used uninitialized warnings.Marcel Admiraal
2020-05-12Fixes memory leak with lightmap part 2qarmin
2020-05-11Fix memory leak with light mapsqarmin
2020-05-10New lightmapperJuan Linietsky
2020-05-10Revert "Renamed plane's d to distance"Rémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-05-10Style: Add missing copyright headersRémi Verschelde
2020-05-10Renamed plane's d to distanceMarcus Elg
2020-05-09Revert "register RenderingDevice as gdscript singleton"Rémi Verschelde
2020-05-08Turn the anisotropic filtering setting into an enumHugo Locurcio
2020-05-07Merge pull request #38226 from Calinou/increase-camera3d-fovRémi Verschelde
2020-05-03Merge pull request #38406 from clayjohn/VULKAN-sun-diameterRémi Verschelde
2020-05-03register RenderingDevice as gdscript singletonPhilip Whitfield
2020-05-01Calculate sun diameter even when not using shadowsclayjohn
2020-05-01Increase the default Camera3D field of view to 75Hugo Locurcio
2020-04-30Merge pull request #38337 from RandomShaper/time_rollbackRémi Verschelde
2020-04-30Improve shader time roll overPedro J. Estébanez
2020-04-29Fixed unbounded dual-paraboloid shadow map culling.Kiri Jolly