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Godot with FMOD integration
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2020-06-25
Fix few places in shaders where const passing still incorrect
Yuri Roubinsky
2020-06-21
Check for motion in cast_motion() before doing Bullet convexSweepTest().
Marcel Admiraal
2020-06-19
Implemented global const array to shaders
Yuri Roubinsky
2020-06-16
Merge pull request #39541 from Ev1lbl0w/feature/disable-rendering
Rémi Verschelde
2020-06-16
Expose disable_render_loop property to GDScript
Ev1lbl0w
2020-06-15
Merge pull request #39457 from bruvzg/kbd_layouts
Rémi Verschelde
2020-06-13
Ensure pair callback data is set to null when it's null.
Marcel Admiraal
2020-06-13
Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/...
bruvzg
2020-06-08
Test collision mask before creating constraint pair in Godot physics broadpha...
Marcel Admiraal
2020-06-06
Minor fix on GLSL shader parser
jfons
2020-06-04
Correct misspellings of damped spring.
Marcel Admiraal
2020-06-03
Fix shader's length() function parsing in expressions
Yuri Roubinsky
2020-06-03
Remove 32-bit String hex_to_int method
Aaron Franke
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-06-02
Light2D shadow mask construction fix
lawnjelly
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-20
doc: Sync classref with current source
Rémi Verschelde
2020-05-20
Merge pull request #38309 from SkyLucilfer/AndroidLineEdit
Rémi Verschelde
2020-05-19
Style: Fix unnecessary semicolons that confused clang-format
Rémi Verschelde
2020-05-18
Merge pull request #38816 from Faless/js/fix_audio_driver_4.0
Rémi Verschelde
2020-05-18
Move mix_rate, ouput_latency to AudioDriverManager
Fabio Alessandrelli
2020-05-18
GLSL: Change shader type specifier from [vertex] to #[vertex]
Rémi Verschelde
2020-05-16
Fix Android LineEdit editing bugs
SkyJJ
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Remove redundant void argument lists
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-12
Merge pull request #38691 from madmiraal/fix-eq-uninitialised-warning
Rémi Verschelde
2020-05-12
Silence EQ::Band::c1, c2 and c3 may be used uninitialized warnings.
Marcel Admiraal
2020-05-12
Fixes memory leak with lightmap part 2
qarmin
2020-05-11
Fix memory leak with light maps
qarmin
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
Style: Add missing copyright headers
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-05-09
Revert "register RenderingDevice as gdscript singleton"
Rémi Verschelde
2020-05-08
Turn the anisotropic filtering setting into an enum
Hugo Locurcio
2020-05-07
Merge pull request #38226 from Calinou/increase-camera3d-fov
Rémi Verschelde
2020-05-03
Merge pull request #38406 from clayjohn/VULKAN-sun-diameter
Rémi Verschelde
2020-05-03
register RenderingDevice as gdscript singleton
Philip Whitfield
2020-05-01
Calculate sun diameter even when not using shadows
clayjohn
2020-05-01
Increase the default Camera3D field of view to 75
Hugo Locurcio
2020-04-30
Merge pull request #38337 from RandomShaper/time_rollback
Rémi Verschelde
2020-04-30
Improve shader time roll over
Pedro J. Estébanez
2020-04-29
Fixed unbounded dual-paraboloid shadow map culling.
Kiri Jolly
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