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2022-09-14Merge pull request #65654 from JohanAR/emit_subparticle_from_startRémi Verschelde
2022-09-14Merge pull request #65789 from clayjohn/sky-update-bugRémi Verschelde
2022-09-14Merge pull request #65418 from JFonS/taa_multimeshClay John
2022-09-14Clear last frame directional light buffer when number of lights changes.clayjohn
2022-09-13Move debanding into internal sky shader code so that it is applied after ever...clayjohn
2022-09-13Merge pull request #65579 from ZuBsPaCe/fix-viewport-sibling-orderRémi Verschelde
2022-09-13Merge pull request #65653 from Chaosus/shader_completion_fixRémi Verschelde
2022-09-13Merge pull request #65738 from BastiaanOlij/fix_ssao_ssil_memory_leakRémi Verschelde
2022-09-13Fix uniform buffer being created every frame is SSAO and SSIL half_size is di...Bastiaan Olij
2022-09-12Fix multiwindow support in GLES3 for X11, Windows, and MacOS.clayjohn
2022-09-12Merge pull request #65544 from clayjohn/lambert-wrapRémi Verschelde
2022-09-12Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing ...clayjohn
2022-09-12Add motion vectors support for MultiMeshInstancejfons
2022-09-12Merge pull request #65594 from clayjohn/SSR-dialectricRémi Verschelde
2022-09-12Fixed MSAA initialisation in clustered forward rendererBastiaan Olij
2022-09-11Prevent duplicated hints in shader uniform completionYuri Rubinsky
2022-09-11Allow emit_subparticle from start functionJohan Aires Rastén
2022-09-09Properly scale SSR reflection based on metallic value for dielectric materialsclayjohn
2022-09-09Sibling SubViewports must be rendered from top to bottomZuBsPaCe
2022-09-09PhysicsServer2DExtension and PhysicsServer3DExtension: bind all methods (really)Ricardo Buring
2022-09-07Merge pull request #65473 from Chaosus/shader_fix_completionYuri Rubinsky
2022-09-07Merge pull request #65475 from timothyqiu/bounds-checkRémi Verschelde
2022-09-07Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with ...Haoyu Qiu
2022-09-07Remove `shader_type` from completion (when it does not need any more)Yuri Rubinsky
2022-09-07Expose registration of physics servers to GDExtensionRicardo Buring
2022-09-07Merge pull request #65465 from rburing/physics_server_extension_bindRémi Verschelde
2022-09-07Bind all methods in PhysicsServer2DExtension, PhysicsServer3DExtensionRicardo Buring
2022-09-06Merge pull request #64417 from aaronfranke/has-spaceRémi Verschelde
2022-09-05Merge pull request #65321 from rburing/physics_server_2d_extensionRémi Verschelde
2022-09-04Replace AABB has_no_volume with has_volumeAaron Franke
2022-09-05Fix crash when executing `CSGMesh3D.set_mesh` with headless GodotHaoyu Qiu
2022-09-04Create GDExtension classes for PhysicsServer2DRicardo Buring
2022-09-02Use verbose prints when registering cameras in CameraServerHugo Locurcio
2022-09-02Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde
2022-09-02Merge pull request #65026 from bruvzg/dark_modeRémi Verschelde
2022-09-02Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde
2022-09-02Add `is_zero_approx` methods to `Vector2`, `3`, and `4`Jonathan Nicholl
2022-09-01Merge pull request #60185 from Calinou/environment-fog-and-sky-affectRémi Verschelde
2022-09-01Merge pull request #65216 from bruvzg/trim_fixRémi Verschelde
2022-09-01Merge pull request #63479 from DarkKilauea/nav-linkRémi Verschelde
2022-09-01[TextServer] Fix excessive space trimming.bruvzg
2022-09-01Add Environment properties to control fog rendering on background skyHugo Locurcio
2022-09-01Merge pull request #65132 from bruvzg/global_menu_shortcuts_contextRémi Verschelde
2022-09-01Change Array arguments to TypedArraykobewi
2022-09-01Extracting render buffers and changing it to a more generic solutionBastiaan Olij
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-09-01Merge pull request #65073 from bruvzg/trim_spacesRémi Verschelde
2022-09-01[macOS] Handle accelerator and click events of the global menu items separately.bruvzg
2022-09-01[TextServer] Add support for trimming edge spaces on line break.bruvzg
2022-08-31Implement Physical Light Units as an optional setting.clayjohn