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Godot with FMOD integration
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Author
2022-06-09
Workaround MoltenVK error found in TAA implementation
jfons
2022-06-08
Assign VIEWPORT_SIZE after validating screen_size to avoid crash when using R...
clayjohn
2022-06-08
Merge pull request #61739 from smix8/navigation_region_cost_4.x
Rémi Verschelde
2022-06-08
Merge pull request #61794 from clayjohn/VULKAN-viewport-size
Rémi Verschelde
2022-06-07
Use RenderBuffer size instead of half extents for VIEWPORT_SIZE in Vulkan spa...
clayjohn
2022-06-07
Initial TAA implementation
jfons
2022-06-07
[TextServer] Adds support for TrueType / OpenType collection files (*.TTC, *....
bruvzg
2022-06-06
Add NavigationRegion costs for pathfinding
smix8
2022-06-03
Merge pull request #61554 from Chaosus/shader_fix_hints
Rémi Verschelde
2022-06-01
Change Server initialization order
reduz
2022-06-01
Ensure has_os_features is safely called as it can't be called from within the...
Bastiaan Olij
2022-05-31
Merge pull request #61572 from clayjohn/ssao-license
Rémi Verschelde
2022-05-31
Add and improve license attribution for SSAO and SSIL shader code
clayjohn
2022-05-31
Merge pull request #61480 from Calinou/profiler-physics-add-3d-suffix
Rémi Verschelde
2022-05-31
Refactor shader hints
Yuri Rubinsky
2022-05-28
Fix error with !rb spam when using background color mode with reflection probes
clayjohn
2022-05-28
Add a 3D suffix to relevant physics profiler categories
Hugo Locurcio
2022-05-26
Remove mesh and particles RD dependencies from canvas rendering server
clayjohn
2022-05-26
Merge pull request #61425 from clayjohn/GLES3-2D
Rémi Verschelde
2022-05-25
Implement 2D Meshes and MultiMeshes in GLES3 backend
clayjohn
2022-05-25
use ERR_FAIL_INDEX when preferred
Nathan Franke
2022-05-25
Add Cone and Cylinder shapes to FogVolume
Hugo Locurcio
2022-05-24
Fix particle system from going inactive early
GanidhuAbey
2022-05-24
Merge pull request #60641 from clayjohn/Sky-ign
Rémi Verschelde
2022-05-24
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-24
Use IGN instead of white noise for sky dithering
clayjohn
2022-05-24
Merge pull request #60803 from Chaosus/shader_hint_rename
Rémi Verschelde
2022-05-23
Merge pull request #61226 from Chaosus/shader_fix_keyword_completion
Rémi Verschelde
2022-05-23
Fix typo in occlusion culling warning method name
Hugo Locurcio
2022-05-21
Add timestamps to some rendering effects
trollodel
2022-05-21
Merge pull request #61214 from somnathsarkar/particle-attractor-fix
Rémi Verschelde
2022-05-20
Fix GPUParticles3D disappearance at attractor origins
Somnath Sarkar
2022-05-20
Add a new HashSet template
reduz
2022-05-20
Fix incorrect keyword completion after period in shader editor
Yuri Rubinsky
2022-05-20
Fix normal and tangent blending in blend shapes
Windy Darian
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-19
Add dedicated macros for property name extraction
Haoyu Qiu
2022-05-18
Add motion parameter to toggle whether recovery is reported as a collision
Ricardo Buring
2022-05-18
Fix tonemapper shader to correctly apply alpha channel
Yuri Rubinsky
2022-05-16
Add basic lighting to GLES3 renderer.
clayjohn
2022-05-16
Fix custom irradiance bug in Vulkan mobile renderer
clayjohn
2022-05-16
Merge pull request #60958 from smix8/navigation_server_rid_utility_4.x
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-16
Fix computation of screen_uv
Somnath Sarkar
2022-05-13
Merge pull request #60894 from derammo/derammo_opengl3_windows
Rémi Verschelde
2022-05-13
Copy_to_fb is available in both raster and clustered renderers, remove unwant...
Bastiaan Olij
2022-05-12
Merge pull request #60976 from Calinou/fsr-rename-property-hint
Rémi Verschelde
2022-05-12
Merge pull request #60643 from clayjohn/GLES3-3D
Rémi Verschelde
2022-05-12
Add NavigationServer2D/3D API functions to find missing RID info
smix8
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