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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-08-18
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-08-17
Fix a typo in navigation server documentation
Yuri Sizov
2022-08-15
Add `elif` directive to shader preprocessor
Yuri Rubinsky
2022-08-14
Don't try to merge unused bone AABBs in the rendering server
Aaron Franke
2022-08-14
Implement coloring for disabled branches in the shader editor
Yuri Rubinsky
2022-08-13
Octahedral Normal/Tangent Compression
Omar El Sheikh
2022-08-13
small typo in TextServer, changes bitwise to logical which can be faster in s...
Patrick
2022-08-13
Rename Navigation's `neighbor_dist` to `neightbor_distance`
Micky
2022-08-13
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-12
Properly scale depth in bokeh_dof effect so that setting distance to blur eff...
clayjohn
2022-08-12
Merge pull request #64310 from Chaosus/shader_texture_funcs
Yuri Rubinsky
2022-08-12
Add `textureQueryLod/Levels` functions to the shader language
Yuri Rubinsky
2022-08-12
Add `textureProjGrad` function to the shader language
Yuri Rubinsky
2022-08-11
Merge pull request #64225 from Calinou/3d-scaling-bilinear-use-negative-mipma...
Hugo Locurcio
2022-08-10
Detect if VRS supported before creating default VRS texture
clayjohn
2022-08-10
Use negative mipmap LOD bias for sub-native bilinear 3D scale
Hugo Locurcio
2022-08-10
add get_depth() to KinematicCollision3D as same of 2D
Silc Renew
2022-08-10
Fix viewport sorting being wrong on parent/child relation
MinusKube
2022-08-10
Merge pull request #64146 from smix8/fix_editor_disabled_navigationserver_4.x
Rémi Verschelde
2022-08-09
Add shader uniform hints for screen textures so users can specify custom filt...
clayjohn
2022-08-09
Add NavigationServer2D debug functions
smix8
2022-08-09
Fix Editor Navigation debug edge connection visuals
smix8
2022-08-09
Fix resource leaks in VoxelGI
Bastiaan Olij
2022-08-08
Fix macOS and iOS defines in the rendering code.
bruvzg
2022-08-08
Merge pull request #64078 from Nosliwnayr/master
Rémi Verschelde
2022-08-08
Merge pull request #62547 from clayjohn/ref_vec_pbr
Rémi Verschelde
2022-08-07
Add area monitor callback error checking
Ryan Heath
2022-08-07
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
Rémi Verschelde
2022-08-07
Allow vec2 and vec4 for reflect and refract
Hendrik Brucker
2022-08-07
Add a shadow opacity property to Light3D
Hugo Locurcio
2022-08-05
Fix shader preprocessor macro expansion
bitsawer
2022-08-05
Add a Framebuffer cache
Juan Linietsky
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
Merge pull request #63918 from akien-mga/no-s3tc-for-mobile
Rémi Verschelde
2022-08-04
Force disable S3TC support on Android/iOS since we don't handle it
Rémi Verschelde
2022-08-04
Add support for multiple virtual keyboard types
Brian Semrau
2022-08-04
Merge pull request #63899 from bruvzg/hb_510
Rémi Verschelde
2022-08-04
HarfBuzz: Update to version 5.1.0, use new FLAG_SAFE_TO_INSERT_TATWEEL flag t...
bruvzg
2022-08-04
Merge pull request #61918 from KoBeWi/static_body
Rémi Verschelde
2022-08-04
Improve error message when the requested V-Sync mode cannot be used
Hugo Locurcio
2022-08-03
Merge pull request #61851 from Calinou/particles-default-global-coordinates
Rémi Verschelde
2022-08-03
Merge pull request #51531 from Calinou/decal-projector-add-nearest-mipmap-aniso
Rémi Verschelde
2022-08-03
Merge pull request #58611 from Calinou/ssr-fix-blend-margin
Rémi Verschelde
2022-08-03
Merge pull request #63847 from Zylann/shader_switch_uint
Yuri Rubinsky
2022-08-03
Add Nearest Mipmap Anisotropic filter option to decals and projectors
Hugo Locurcio
2022-08-03
Fade screen-space reflection towards inner margin
Hugo Locurcio
2022-08-02
Allow shading language to use `switch` statement with uints
Marc Gilleron
2022-08-02
Use global coordinates for particles by default
Hugo Locurcio
2022-08-02
Merge pull request #62639 from Calinou/line-antialiasing-decrease-feather-width
Rémi Verschelde
2022-08-02
Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)
Patrick Exner
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