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AgeCommit message (Expand)Author
2022-08-18Add collision weight to PhysicsBody for penetrations must be avoidedSilc Renew
2022-08-17Fix a typo in navigation server documentationYuri Sizov
2022-08-15Add `elif` directive to shader preprocessorYuri Rubinsky
2022-08-14Don't try to merge unused bone AABBs in the rendering serverAaron Franke
2022-08-14Implement coloring for disabled branches in the shader editorYuri Rubinsky
2022-08-13Octahedral Normal/Tangent CompressionOmar El Sheikh
2022-08-13small typo in TextServer, changes bitwise to logical which can be faster in s...Patrick
2022-08-13Rename Navigation's `neighbor_dist` to `neightbor_distance`Micky
2022-08-13Implement MSAA for 2D [Vulkan only]Hendrik Brucker
2022-08-12Properly scale depth in bokeh_dof effect so that setting distance to blur eff...clayjohn
2022-08-12Merge pull request #64310 from Chaosus/shader_texture_funcsYuri Rubinsky
2022-08-12Add `textureQueryLod/Levels` functions to the shader languageYuri Rubinsky
2022-08-12Add `textureProjGrad` function to the shader languageYuri Rubinsky
2022-08-11Merge pull request #64225 from Calinou/3d-scaling-bilinear-use-negative-mipma...Hugo Locurcio
2022-08-10Detect if VRS supported before creating default VRS textureclayjohn
2022-08-10Use negative mipmap LOD bias for sub-native bilinear 3D scaleHugo Locurcio
2022-08-10add get_depth() to KinematicCollision3D as same of 2DSilc Renew
2022-08-10Fix viewport sorting being wrong on parent/child relationMinusKube
2022-08-10Merge pull request #64146 from smix8/fix_editor_disabled_navigationserver_4.xRémi Verschelde
2022-08-09Add shader uniform hints for screen textures so users can specify custom filt...clayjohn
2022-08-09Add NavigationServer2D debug functionssmix8
2022-08-09Fix Editor Navigation debug edge connection visualssmix8
2022-08-09Fix resource leaks in VoxelGIBastiaan Olij
2022-08-08Fix macOS and iOS defines in the rendering code.bruvzg
2022-08-08Merge pull request #64078 from Nosliwnayr/masterRémi Verschelde
2022-08-08Merge pull request #62547 from clayjohn/ref_vec_pbrRémi Verschelde
2022-08-07Add area monitor callback error checkingRyan Heath
2022-08-07Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4Rémi Verschelde
2022-08-07Allow vec2 and vec4 for reflect and refractHendrik Brucker
2022-08-07Add a shadow opacity property to Light3DHugo Locurcio
2022-08-05Fix shader preprocessor macro expansionbitsawer
2022-08-05Add a Framebuffer cacheJuan Linietsky
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-08-04Merge pull request #63918 from akien-mga/no-s3tc-for-mobileRémi Verschelde
2022-08-04Force disable S3TC support on Android/iOS since we don't handle itRémi Verschelde
2022-08-04Add support for multiple virtual keyboard typesBrian Semrau
2022-08-04Merge pull request #63899 from bruvzg/hb_510Rémi Verschelde
2022-08-04HarfBuzz: Update to version 5.1.0, use new FLAG_SAFE_TO_INSERT_TATWEEL flag t...bruvzg
2022-08-04Merge pull request #61918 from KoBeWi/static_bodyRémi Verschelde
2022-08-04Improve error message when the requested V-Sync mode cannot be usedHugo Locurcio
2022-08-03Merge pull request #61851 from Calinou/particles-default-global-coordinatesRémi Verschelde
2022-08-03Merge pull request #51531 from Calinou/decal-projector-add-nearest-mipmap-anisoRémi Verschelde
2022-08-03Merge pull request #58611 from Calinou/ssr-fix-blend-marginRémi Verschelde
2022-08-03Merge pull request #63847 from Zylann/shader_switch_uintYuri Rubinsky
2022-08-03Add Nearest Mipmap Anisotropic filter option to decals and projectorsHugo Locurcio
2022-08-03Fade screen-space reflection towards inner marginHugo Locurcio
2022-08-02Allow shading language to use `switch` statement with uintsMarc Gilleron
2022-08-02Use global coordinates for particles by defaultHugo Locurcio
2022-08-02Merge pull request #62639 from Calinou/line-antialiasing-decrease-feather-widthRémi Verschelde
2022-08-02Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)Patrick Exner