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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-09-13
Revert some URLs from the "Replace HTTP URLs with HTTPS" PR
Aaron Franke
2021-09-13
Merge pull request #50375 from Paulb23/code_edit_unit_tests
Rémi Verschelde
2021-09-13
Merge pull request #49063 from Calinou/remove-16x-msaa
Rémi Verschelde
2021-09-13
Merge pull request #51939 from clayjohn/VULKAN-horizon-so-fix
Rémi Verschelde
2021-09-12
Merge pull request #51604 from TechnoPorg/fix-vulkan-parent-material
JFonS
2021-09-10
8 uvs for glTF2, URI decode and Vertex Custom api.
Lyuma
2021-09-10
Occlusion culling fixes
jfons
2021-09-09
Merge pull request #52476 from Lauson1ex/master
Juan Linietsky
2021-09-09
Merge pull request #52252 from Calinou/sdfgi-use-light-indirect-energy
Juan Linietsky
2021-09-09
Expose Vulkan internal values for access from extensions
Bastiaan Olij
2021-09-07
Replace ACES tonemapper with a high quality one
Endri Lauson
2021-09-07
Merge pull request #52237 from ellenhp/polyphony
Juan Linietsky
2021-09-07
Add polyphony to Audio Stream Player nodes
Ellen Poe
2021-09-07
Merge pull request #52442 from Faless/mp/4.x_rpc_manager
Max Hilbrunner
2021-09-07
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-09-06
Merge pull request #48708 from nekomatata/heightmap-raycast-acceleration
Camille Mohr-Daurat
2021-09-07
Merge pull request #52205 from BastiaanOlij/blit_source_rect
Bastiaan Olij
2021-09-07
Merge pull request #52405 from BastiaanOlij/xr_extension_missing_names
Bastiaan Olij
2021-09-06
Optimize raycast with large Heightmap shape data
PouleyKetchoupp
2021-09-06
Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-09-06
Merge pull request #52271 from nekomatata/query-layer-default-mask
Camille Mohr-Daurat
2021-09-05
Fix depth pass for shaders that set POSITION
Daniel Doran
2021-09-05
Add missing parameter names to _commit_views GDVIRTUAL_BIND
Bastiaan Olij
2021-09-01
Fix dummy rendering server memory leaks
Paulb23
2021-09-01
Fix InputMap and display server not nulling singleton on free
Paulb23
2021-08-31
Add AnimatableBody inherited from StaticBody for moving platforms
PouleyKetchoupp
2021-08-31
Merge pull request #51873 from Chaosus/fix_uniform_error_spam
Clay John
2021-08-31
Merge pull request #49471 from nekomatata/body-state-sync-callback
Juan Linietsky
2021-08-30
Harmonize default value for collision mask in ray/shape queries
PouleyKetchoupp
2021-08-30
Use the Light3D Indirect Energy property in SDFGI
Hugo Locurcio
2021-08-29
Add source rectangle to blit
Bastiaan Olij
2021-08-28
Merge pull request #52176 from BastiaanOlij/fix_gl_size_param
Max Hilbrunner
2021-08-28
Fix double named size parameter
Bastiaan Olij
2021-08-28
Merge pull request #52070 from nekomatata/area-point-gravity-fix
Fabio Alessandrelli
2021-08-27
Merge pull request #51296 from ellenhp/mix_in_audio_server
Juan Linietsky
2021-08-27
Do all audio mixing in the AudioServer
Ellen Poe
2021-08-27
Require AudioStream::mix to return the number of frames successfully mixed
Ellen Poe
2021-08-27
Optimize area detection and intersect_shape queries with concave shapes
PouleyKetchoupp
2021-08-27
Merge pull request #51908 from bruvzg/msdf_fonts2
K. S. Ernest (iFire) Lee
2021-08-27
Merge pull request #51896 from nekomatata/restore-ray-shape
Camille Mohr-Daurat
2021-08-27
Merge pull request #52092 from Calinou/voxelgi-remove-anisotropic-leftovers
Juan Linietsky
2021-08-27
Makes FontData importable resource.
bruvzg
2021-08-27
Merge pull request #52003 from BastiaanOlij/xr_interface_extension
Bastiaan Olij
2021-08-26
Merge pull request #51801 from nekomatata/area-one-directional-layer-check
Camille Mohr-Daurat
2021-08-26
Adding GDExtension support to XRInterface
Bastiaan Olij
2021-08-26
Optionally scale 3D render content
Bastiaan Olij
2021-08-26
Merge pull request #50883 from BastiaanOlij/mobile_hdr
Bastiaan Olij
2021-08-25
Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-08-25
Merge pull request #51821 from Calinou/builtin-shaders-add-comments
JFonS
2021-08-25
Remove leftovers of anisotropy in the VoxelGI shader code
Hugo Locurcio
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