Age | Commit message (Expand) | Author |
2018-07-30 | add 3D textures | Thomas Herzog |
2018-07-29 | Remove pointless check for no texture, fixes #7298 | Juan Linietsky |
2018-07-29 | Clear color was not correctly being set, fixes #4939 | Juan Linietsky |
2018-07-29 | Manually fix, merge and close #15168 | Juan Linietsky |
2018-07-27 | Rename flag to better name | Juan Linietsky |
2018-07-27 | Fix of AudioRecordingEffect property | Gustav Lund |
2018-07-26 | Add check to clang 6.0 compiler bug workaround | Rémi Verschelde |
2018-07-26 | Merge pull request #15967 from Gamblify/AudioRecordingModule | Rémi Verschelde |
2018-07-26 | Merge pull request #15643 from organicpencil/bullet_contact_impulse | Rémi Verschelde |
2018-07-26 | Audio Recording module | Gustav Lund |
2018-07-26 | doc: Sync classref with current source | Rémi Verschelde |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-07-26 | allow comments and whitespace before shader_type declaration | Todd Ross |
2018-07-25 | Merge pull request #18368 from Gamblify/RasterizerEngineSync | Rémi Verschelde |
2018-07-25 | Added conversions between matrixes in shaders | Chaosus |
2018-07-25 | Merge pull request #20404 from TigerCaldwell/master | Rémi Verschelde |
2018-07-24 | Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti... | Tiger Caldwell |
2018-07-24 | Removed unnecessary assignments | Wilson E. Alvarez |
2018-07-23 | Merge pull request #12678 from AndreaCatania/soft | Juan Linietsky |
2018-07-23 | Implemented Soft body | AndreaCatania |
2018-07-23 | Fix issues with CPUParticles and related conversion from Particles. Closes #2... | Juan Linietsky |
2018-07-23 | Added some API to visual server so from control VRAM buffer is more easy | AndreaCatania |
2018-07-23 | Merge pull request #12403 from AndreaCatania/phymat | Juan Linietsky |
2018-07-21 | -Fix disable_3d flag | Juan Linietsky |
2018-07-19 | -Project/Editor settings now use new inspector | Juan Linietsky |
2018-07-17 | Add disable ambient light flag to shaders and materials | Alex Roman |
2018-07-17 | Add Audio Server profiling time to the profiler | Marcelo Fernandez |
2018-07-17 | Merge pull request #20215 from marcelofg55/audio_latency | Max Hilbrunner |
2018-07-17 | Merge pull request #20158 from Overblob/Fixed_shader_parsing_error_log | Rémi Verschelde |
2018-07-17 | Further fixes to KinematicBody2D API, support for sync motion in moving objects | Juan Linietsky |
2018-07-17 | Added Performance.AUDIO_OUTPUT_LATENCY | Marcelo Fernandez |
2018-07-16 | -Added support for raycast in KinematicBody2D | Juan Linietsky |
2018-07-16 | Finally figured out how to implement AnimatedTexture properly. | Juan Linietsky |
2018-07-14 | Visual Shaders are back. | Juan Linietsky |
2018-07-14 | Fixed error due to bad cursor handling when parsing shader code | Overblob |
2018-07-12 | Merge pull request #20026 from taylorjoshuaw/fix-window-height-crash | Max Hilbrunner |
2018-07-12 | Merge pull request #19540 from muiroc/cylinder | Max Hilbrunner |
2018-07-07 | Changed minimum visible viewport size | Josh Taylor |
2018-07-06 | Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 | Juan Linietsky |
2018-07-04 | Merge pull request #19786 from JFonS/correct_normal_scaling | Rémi Verschelde |
2018-07-03 | Ensure, if a texture meant for a normal map is imported and size limit exists... | Juan Linietsky |
2018-07-03 | Hacked around duplication bug. I think duplicate needs to be even smarter, ma... | Juan Linietsky |
2018-07-02 | Added ability for SSAO to affect AO textures too | Juan Linietsky |
2018-07-01 | added cylinder shape support | muiroc |
2018-06-29 | Merge pull request #19678 from vnen/remove-latency-print | George Marques |
2018-06-23 | Fix typo in y shift | Bastiaan Olij |
2018-06-21 | Add render mode to ensure correct normals when using non-uniform scaling | JFonS |
2018-06-20 | Remove audio latency print | George Marques |
2018-06-15 | Removed unused AudioServer::update function | Marcelo Fernandez |
2018-06-11 | Moved culling, updated lights and shadows into a prepare function so it is on... | Bastiaan Olij |