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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_server.cpp
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Author
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-15
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Various fixes to play nice with clang-format
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
Revert "Bindings: Fix missing default value"
Rémi Verschelde
2017-01-02
Revert "bind method canvas_item_set_sort_children_by_y"
Rémi Verschelde
2017-01-02
Revert "Add/expose VisualServer::get_default_clear_color()"
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-24
fixed a horrible bug on Windows AMD, scenes saved until now in this branch
reduz
2016-11-24
Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-23
WIP immediates and proper buffers swapping
Juan Linietsky
2016-11-22
Instancing is working! (hooray)
Juan Linietsky
2016-11-21
Skeletons are working now.
Juan Linietsky
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-10-27
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-19
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-13
Add/expose VisualServer::get_default_clear_color()
Pedro J. Estébanez
2016-10-09
Merge pull request #6761 from neikeq/pr-missing-defval
Ignacio Etcheverry
2016-10-09
Bindings: Fix missing default value
Ignacio Etcheverry
2016-10-05
bind method canvas_item_set_sort_children_by_y
Ariel Manzur
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-08-31
draw_line: Properly bind antialiased argument
Rémi Verschelde
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-06-13
changed visual server free() to free_rid() like in the other servers. Fixes #...
Juan Linietsky
2016-06-05
Add texture region support for stylebox render
Geequlim
2016-05-04
ability to shrink all images x2 on load
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-22
testing patch for aligned reads by webp in javascript
Ariel Manzur
2015-06-06
-fixed many memory initialization issues
Juan Linietsky
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-09
-Fixes bug in ShaderGraph material, when uniform property is not used, fixes ...
Juan Linietsky
2015-02-02
Working TileMap tile transpose transform.
Carl Olsson
2014-10-26
Fix some more incorrect bindings
Gerold31
2014-08-01
Small Issues & Maintenance
Juan Linietsky
2014-06-27
Misc Fixes
Juan Linietsky
2014-06-11
Light Baker!
Juan Linietsky
2014-05-29
More 3D Improvements
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky