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godot-fmod
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Godot with FMOD integration
RayHammer
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visual_server.cpp
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Author
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-25
Merge pull request #18368 from Gamblify/RasterizerEngineSync
Rémi Verschelde
2018-07-24
Removed unnecessary assignments
Wilson E. Alvarez
2018-07-23
Merge pull request #12678 from AndreaCatania/soft
Juan Linietsky
2018-07-23
Implemented Soft body
AndreaCatania
2018-07-23
Fix issues with CPUParticles and related conversion from Particles. Closes #2...
Juan Linietsky
2018-07-23
Added some API to visual server so from control VRAM buffer is more easy
AndreaCatania
2018-07-21
-Fix disable_3d flag
Juan Linietsky
2018-07-17
Revert "Fix #19507 Not emitted particles affects performance"
Max Hilbrunner
2018-07-17
Merge pull request #19764 from malbach/godot_malbach
Max Hilbrunner
2018-07-06
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
Juan Linietsky
2018-06-25
Fix #19507 Not emitted particles affects performance
malbach
2018-06-05
Rasterizers are now in sync with engine
Gustav Lund
2018-05-08
canvas_item_add_triangle_array bind fixup
Marcelo Fernandez
2018-05-07
Merge pull request #18495 from Zylann/partial_texture_update
Juan Linietsky
2018-04-29
Added partial texture update to VisualServer
Marc Gilleron
2018-04-21
Fixes logically dead code (Coverity)
Crazy-P
2018-02-25
[DOCS] Sync classref with current source
Poommetee Ketson
2018-02-19
Readd VS.sync and VS.draw to keep compatibility
Rémi Verschelde
2018-02-14
Merge pull request #15892 from Zylann/add_missing_vs_bindings
Rémi Verschelde
2018-01-25
Fix VisualServer.free conflicting with Object.free
Marc Gilleron
2018-01-20
Added all missing VisualServer bindings
Marc Gilleron
2018-01-18
improves portability with some compilers
Ariel Manzur
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Fix macOS and other builds after #15299
Duy-Nguyen TA
2018-01-04
Merge pull request #15191 from Jerome67000/z_renaming
Rémi Verschelde
2018-01-03
#15078 renamed "z" -> "z_index" property in Node2D
Jerome67000
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-16
Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Juan Linietsky
2017-12-16
Bind TextEdit.deselect and update documentation
Rémi Verschelde
2017-11-27
doc: Sync classref with current source
Rémi Verschelde
2017-11-26
Merge pull request #13228 from rminderhoud/weights
Rémi Verschelde
2017-11-26
Merge pull request #12572 from RandomShaper/onion-skinning
Juan Linietsky
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-25
Add ability to opt-out buffer swapping in `VS::draw()`
Pedro J. Estébanez
2017-11-23
Fix read bug in compressed bone weights
Ralph Minderhoud
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-14
Ability to update parts of an array, and set arrays as dynamic draw
Juan Linietsky
2017-10-22
Bind unbound enums, rearrange some by value
Poommetee Ketson
2017-10-20
Bind some VisualServer functions
Leon Krause
2017-10-14
Expose 'request_frame_drawn_callback' to script.
Saracen
2017-10-11
Bind VisualServer.sync() method to GDScript
Julian Murgia
2017-09-11
Script access to formatted arrays and blend_arrays in meshes.
SaracenOne
2017-08-30
Renderer/Simulator flags
Gustav Lund
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-19
Fixed wrong usage of has_no_area function, closes #10434
Juan Linietsky
2017-08-18
Properly manage drawing of primitives when they lack an area, fixes #8930
Juan Linietsky
2017-08-10
Fixes method definitions with extra number of arguments
Ignacio Etcheverry
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