Age | Commit message (Expand) | Author |
2019-08-09 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directories | Michael Alexsander Silva Dias |
2019-07-23 | Fix some code found by Coverity Scan and PVS Studio | qarmin |
2019-06-26 | Some code changed with Clang-Tidy | qarmin |
2019-06-16 | Merge pull request #29764 from Calinou/boot-splash-no-filter-option | Rémi Verschelde |
2019-06-15 | Add an option to disable boot splash filtering | Hugo Locurcio |
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij |
2019-05-13 | Implement ability to render viewports directly to screen | clayjohn |
2019-04-30 | Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove | Rémi Verschelde |
2019-04-23 | Disable GI probe capturing lights with bake mode disabled | Daniel Rakos |
2019-04-23 | Merge pull request #26064 from JFonS/add_frustum_camera_mode | Hein-Pieter van Braam |
2019-03-14 | Fix bone aabb calculation, which caused a skeletal mesh culling issue | Windy Darian |
2019-02-26 | -Properly handle missing ETC support on export | Juan Linietsky |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin |
2019-02-19 | Add FRUSTUM camera mode, allowing tilted frustums | JFonS |
2019-01-25 | Add "Apple" to the list of GPU vendors where depth prepass is disabled. | Juan Linietsky |
2019-01-07 | doc: Fix wrong references found by Sphinx and new makerst.py | Rémi Verschelde |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-27 | doc: Sync classref with current source | Rémi Verschelde |
2018-12-15 | Adding option to re-orient our sky | Bastiaan Olij |
2018-12-04 | doc: Sync classref with current source | Rémi Verschelde |
2018-11-19 | Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281 | Juan Linietsky |
2018-11-14 | Merge pull request #23248 from dlasalle/fog | Juan Linietsky |
2018-11-13 | Add parameter for fog max depth and use alpha as density. | Dominique LaSalle |
2018-11-12 | Merge pull request #23254 from ibrahn/gles2-var-init-cleanup | Rémi Verschelde |
2018-11-04 | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS |
2018-11-02 | Cleaning up some uninitialised variables in GLES2 stuff. | Ibrahn Sahir |
2018-10-30 | Fix canvas stacking not deterministic on same layer | Pedro J. Estébanez |
2018-10-24 | Add some limits on the Editor Settings | Superwaitsum |
2018-10-02 | Merge pull request #21436 from CptPotato/tonemap-fixes | Rémi Verschelde |
2018-09-23 | -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt... | Juan Linietsky |
2018-09-13 | Set uniform default values in inspector | JFonS |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-27 | fix reinhard tonemapper, modified filmic tonemapper, added internal exposure ... | alex-poe |
2018-08-21 | BPTC support | elasota |
2018-08-21 | Fix arg name in docs, some copy-paste errors | Poommetee Ketson |
2018-07-30 | add 3D textures | Thomas Herzog |
2018-07-27 | Rename flag to better name | Juan Linietsky |
2018-07-26 | doc: Sync classref with current source | Rémi Verschelde |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-07-25 | Merge pull request #18368 from Gamblify/RasterizerEngineSync | Rémi Verschelde |
2018-07-24 | Removed unnecessary assignments | Wilson E. Alvarez |
2018-07-23 | Merge pull request #12678 from AndreaCatania/soft | Juan Linietsky |
2018-07-23 | Implemented Soft body | AndreaCatania |
2018-07-23 | Fix issues with CPUParticles and related conversion from Particles. Closes #2... | Juan Linietsky |
2018-07-23 | Added some API to visual server so from control VRAM buffer is more easy | AndreaCatania |
2018-07-21 | -Fix disable_3d flag | Juan Linietsky |
2018-07-17 | Revert "Fix #19507 Not emitted particles affects performance" | Max Hilbrunner |
2018-07-17 | Merge pull request #19764 from malbach/godot_malbach | Max Hilbrunner |
2018-07-06 | Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 | Juan Linietsky |
2018-06-25 | Fix #19507 Not emitted particles affects performance | malbach |