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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_server.cpp
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Author
2020-02-11
Better GIProbe quality settings.
Juan Linietsky
2020-02-11
GIProbes working.
Juan Linietsky
2020-02-11
Properly working instancing, and compatibility fixing for old meshes
Juan Linietsky
2020-02-11
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
2020-02-11
Reflection probes working
Juan Linietsky
2020-02-11
Directional lights and shadow mapping are functional.
Juan Linietsky
2020-02-11
Rewrote large part of rendering, omni and spot shadows now work.
Juan Linietsky
2020-02-11
Environment sky more or less working.
Juan Linietsky
2020-02-11
Yay very basic 3D (only white) finally shows.
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Completed material/2D shader support (missing SCREEN_TEXTURE)
Juan Linietsky
2020-02-11
Changes to material required to add custom shaders in RD renderer
Juan Linietsky
2020-02-11
Modified light rendering to make it more compatible.
Juan Linietsky
2020-02-11
2D lighting seems more or less complete.
Juan Linietsky
2020-02-11
Added ability to retrieve back textures stored on GPU
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-25
Add project setting for max irradiance size
clayjohn
2020-01-06
Add VisualServer methods to get the video adapter name and vendor
Hugo Locurcio
2020-01-03
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Rémi Verschelde
2020-01-01
Fixed antialiasing option for Polygon2D
PouleyKetchoupp
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-06
doc: Markup fixes for enums and constants
Rémi Verschelde
2019-12-05
Merge pull request #34039 from Eoin-ONeill-Yokai/multimeshfix
Rémi Verschelde
2019-12-04
Added method binding for `multimesh_create` that was missing from VisualServe...
Eoin O'Neill
2019-11-28
Fixed antialiased option for Polygon2D / Line2D
PouleyKetchoupp
2019-11-11
Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
Bastiaan Olij
2019-11-09
Fixed Particles restart after visibility has been set to off and on again
PouleyKetchoupp
2019-11-01
Fix some crashes, overflows and using variables without values
Rafał Mikrut
2019-09-24
doc: Sync classref with current source
Rémi Verschelde
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directories
Michael Alexsander Silva Dias
2019-07-23
Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-16
Merge pull request #29764 from Calinou/boot-splash-no-filter-option
Rémi Verschelde
2019-06-15
Add an option to disable boot splash filtering
Hugo Locurcio
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-05-13
Implement ability to render viewports directly to screen
clayjohn
2019-04-30
Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove
Rémi Verschelde
2019-04-23
Disable GI probe capturing lights with bake mode disabled
Daniel Rakos
2019-04-23
Merge pull request #26064 from JFonS/add_frustum_camera_mode
Hein-Pieter van Braam
2019-03-14
Fix bone aabb calculation, which caused a skeletal mesh culling issue
Windy Darian
2019-02-26
-Properly handle missing ETC support on export
Juan Linietsky
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-19
Add FRUSTUM camera mode, allowing tilted frustums
JFonS
2019-01-25
Add "Apple" to the list of GPU vendors where depth prepass is disabled.
Juan Linietsky
2019-01-07
doc: Fix wrong references found by Sphinx and new makerst.py
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-27
doc: Sync classref with current source
Rémi Verschelde
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