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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_server.cpp
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Author
2019-11-01
Fix some crashes, overflows and using variables without values
Rafał Mikrut
2019-09-24
doc: Sync classref with current source
Rémi Verschelde
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directories
Michael Alexsander Silva Dias
2019-07-23
Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-16
Merge pull request #29764 from Calinou/boot-splash-no-filter-option
Rémi Verschelde
2019-06-15
Add an option to disable boot splash filtering
Hugo Locurcio
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-05-13
Implement ability to render viewports directly to screen
clayjohn
2019-04-30
Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove
Rémi Verschelde
2019-04-23
Disable GI probe capturing lights with bake mode disabled
Daniel Rakos
2019-04-23
Merge pull request #26064 from JFonS/add_frustum_camera_mode
Hein-Pieter van Braam
2019-03-14
Fix bone aabb calculation, which caused a skeletal mesh culling issue
Windy Darian
2019-02-26
-Properly handle missing ETC support on export
Juan Linietsky
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-19
Add FRUSTUM camera mode, allowing tilted frustums
JFonS
2019-01-25
Add "Apple" to the list of GPU vendors where depth prepass is disabled.
Juan Linietsky
2019-01-07
doc: Fix wrong references found by Sphinx and new makerst.py
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-27
doc: Sync classref with current source
Rémi Verschelde
2018-12-15
Adding option to re-orient our sky
Bastiaan Olij
2018-12-04
doc: Sync classref with current source
Rémi Verschelde
2018-11-19
Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281
Juan Linietsky
2018-11-14
Merge pull request #23248 from dlasalle/fog
Juan Linietsky
2018-11-13
Add parameter for fog max depth and use alpha as density.
Dominique LaSalle
2018-11-12
Merge pull request #23254 from ibrahn/gles2-var-init-cleanup
Rémi Verschelde
2018-11-04
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-11-02
Cleaning up some uninitialised variables in GLES2 stuff.
Ibrahn Sahir
2018-10-30
Fix canvas stacking not deterministic on same layer
Pedro J. Estébanez
2018-10-24
Add some limits on the Editor Settings
Superwaitsum
2018-10-02
Merge pull request #21436 from CptPotato/tonemap-fixes
Rémi Verschelde
2018-09-23
-Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...
Juan Linietsky
2018-09-13
Set uniform default values in inspector
JFonS
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-27
fix reinhard tonemapper, modified filmic tonemapper, added internal exposure ...
alex-poe
2018-08-21
BPTC support
elasota
2018-08-21
Fix arg name in docs, some copy-paste errors
Poommetee Ketson
2018-07-30
add 3D textures
Thomas Herzog
2018-07-27
Rename flag to better name
Juan Linietsky
2018-07-26
doc: Sync classref with current source
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-25
Merge pull request #18368 from Gamblify/RasterizerEngineSync
Rémi Verschelde
2018-07-24
Removed unnecessary assignments
Wilson E. Alvarez
2018-07-23
Merge pull request #12678 from AndreaCatania/soft
Juan Linietsky
2018-07-23
Implemented Soft body
AndreaCatania
2018-07-23
Fix issues with CPUParticles and related conversion from Particles. Closes #2...
Juan Linietsky
2018-07-23
Added some API to visual server so from control VRAM buffer is more easy
AndreaCatania
2018-07-21
-Fix disable_3d flag
Juan Linietsky
2018-07-17
Revert "Fix #19507 Not emitted particles affects performance"
Max Hilbrunner
2018-07-17
Merge pull request #19764 from malbach/godot_malbach
Max Hilbrunner
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