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path: root/servers/visual_server.cpp
AgeCommit message (Expand)Author
2017-09-11Script access to formatted arrays and blend_arrays in meshes.SaracenOne
2017-08-30Renderer/Simulator flagsGustav Lund
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-19Fixed wrong usage of has_no_area function, closes #10434Juan Linietsky
2017-08-18Properly manage drawing of primitives when they lack an area, fixes #8930Juan Linietsky
2017-08-10Fixes method definitions with extra number of argumentsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-08-Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky
2017-07-26Fix various property not found errorsPoommetee Ketson
2017-07-24Merge pull request #9764 from Noshyaar/pr-fix2Rémi Verschelde
2017-07-23Add object type hint for docsPoommetee Ketson
2017-07-22Several changes to better run in mobile.Juan Linietsky
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-07-03Clean up normalmapping, make sure tangents are imported correctly.Juan Linietsky
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-19Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_masterThomas Herzog
2017-06-17Merge pull request #9230 from supagu/normals-fixRémi Verschelde
2017-06-17Fixed decompression of vertex colorsFabian Mathews
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky
2017-06-17Fixed decompression of normalsFabian Mathews
2017-06-12Fixed compilation on Windows + removed debug printMarc Gilleron
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-05-02Add double-sided flag to SpriteBase3D (fixes #8007)Andrea Faulds
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-15Many fixes to make exported scenes work better, still buggy.Juan Linietsky
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-01-16Style: Various fixes to play nice with clang-formatRémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-02Revert "Bindings: Fix missing default value"Rémi Verschelde
2017-01-02Revert "bind method canvas_item_set_sort_children_by_y"Rémi Verschelde
2017-01-02Revert "Add/expose VisualServer::get_default_clear_color()"Rémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-24fixed a horrible bug on Windows AMD, scenes saved until now in this branchreduz
2016-11-24Blend shapes using transform feedback (GPU)Juan Linietsky
2016-11-23WIP immediates and proper buffers swappingJuan Linietsky
2016-11-22Instancing is working! (hooray)Juan Linietsky
2016-11-21Skeletons are working now.Juan Linietsky
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky
2016-10-19Everything returning to normal in 3D, still a long way to goJuan Linietsky