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path: root/servers/visual_server.cpp
AgeCommit message (Expand)Author
2018-07-26doc: Sync classref with current sourceRémi Verschelde
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-25Merge pull request #18368 from Gamblify/RasterizerEngineSyncRémi Verschelde
2018-07-24Removed unnecessary assignmentsWilson E. Alvarez
2018-07-23Merge pull request #12678 from AndreaCatania/softJuan Linietsky
2018-07-23Implemented Soft bodyAndreaCatania
2018-07-23Fix issues with CPUParticles and related conversion from Particles. Closes #2...Juan Linietsky
2018-07-23Added some API to visual server so from control VRAM buffer is more easyAndreaCatania
2018-07-21-Fix disable_3d flagJuan Linietsky
2018-07-17Revert "Fix #19507 Not emitted particles affects performance"Max Hilbrunner
2018-07-17Merge pull request #19764 from malbach/godot_malbachMax Hilbrunner
2018-07-06Support for CPU based particles, which aids compatibility with OpenGL ES 2.0Juan Linietsky
2018-06-25Fix #19507 Not emitted particles affects performancemalbach
2018-06-05Rasterizers are now in sync with engineGustav Lund
2018-05-08canvas_item_add_triangle_array bind fixupMarcelo Fernandez
2018-05-07Merge pull request #18495 from Zylann/partial_texture_updateJuan Linietsky
2018-04-29Added partial texture update to VisualServerMarc Gilleron
2018-04-21Fixes logically dead code (Coverity)Crazy-P
2018-02-25[DOCS] Sync classref with current sourcePoommetee Ketson
2018-02-19Readd VS.sync and VS.draw to keep compatibilityRémi Verschelde
2018-02-14Merge pull request #15892 from Zylann/add_missing_vs_bindingsRémi Verschelde
2018-01-25Fix VisualServer.free conflicting with Object.freeMarc Gilleron
2018-01-20Added all missing VisualServer bindingsMarc Gilleron
2018-01-18improves portability with some compilersAriel Manzur
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-04Fix macOS and other builds after #15299Duy-Nguyen TA
2018-01-04Merge pull request #15191 from Jerome67000/z_renamingRémi Verschelde
2018-01-03#15078 renamed "z" -> "z_index" property in Node2DJerome67000
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-16Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.Juan Linietsky
2017-12-16Bind TextEdit.deselect and update documentationRémi Verschelde
2017-11-27doc: Sync classref with current sourceRémi Verschelde
2017-11-26Merge pull request #13228 from rminderhoud/weightsRémi Verschelde
2017-11-26Merge pull request #12572 from RandomShaper/onion-skinningJuan Linietsky
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky
2017-11-25Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez
2017-11-23Fix read bug in compressed bone weightsRalph Minderhoud
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-11-14Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky
2017-10-22Bind unbound enums, rearrange some by valuePoommetee Ketson
2017-10-20Bind some VisualServer functionsLeon Krause
2017-10-14Expose 'request_frame_drawn_callback' to script.Saracen
2017-10-11Bind VisualServer.sync() method to GDScriptJulian Murgia
2017-09-11Script access to formatted arrays and blend_arrays in meshes.SaracenOne
2017-08-30Renderer/Simulator flagsGustav Lund
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-19Fixed wrong usage of has_no_area function, closes #10434Juan Linietsky
2017-08-18Properly manage drawing of primitives when they lack an area, fixes #8930Juan Linietsky