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path: root/servers/visual_server.cpp
AgeCommit message (Expand)Author
2020-02-11Add static Vulkan loader.bruvzg
2020-02-11Completed material/2D shader support (missing SCREEN_TEXTURE)Juan Linietsky
2020-02-11Changes to material required to add custom shaders in RD rendererJuan Linietsky
2020-02-11Modified light rendering to make it more compatible.Juan Linietsky
2020-02-112D lighting seems more or less complete.Juan Linietsky
2020-02-11Added ability to retrieve back textures stored on GPUJuan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-25Add project setting for max irradiance sizeclayjohn
2020-01-06Add VisualServer methods to get the video adapter name and vendorHugo Locurcio
2020-01-03Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fixRémi Verschelde
2020-01-01Fixed antialiasing option for Polygon2DPouleyKetchoupp
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-06doc: Markup fixes for enums and constantsRémi Verschelde
2019-12-05Merge pull request #34039 from Eoin-ONeill-Yokai/multimeshfixRémi Verschelde
2019-12-04Added method binding for `multimesh_create` that was missing from VisualServe...Eoin O'Neill
2019-11-28Fixed antialiased option for Polygon2D / Line2DPouleyKetchoupp
2019-11-11Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisationBastiaan Olij
2019-11-09Fixed Particles restart after visibility has been set to off and on againPouleyKetchoupp
2019-11-01Fix some crashes, overflows and using variables without valuesRafał Mikrut
2019-09-24doc: Sync classref with current sourceRémi Verschelde
2019-08-09Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directoriesMichael Alexsander Silva Dias
2019-07-23Fix some code found by Coverity Scan and PVS Studioqarmin
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-16Merge pull request #29764 from Calinou/boot-splash-no-filter-optionRémi Verschelde
2019-06-15Add an option to disable boot splash filteringHugo Locurcio
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
2019-05-13Implement ability to render viewports directly to screenclayjohn
2019-04-30Merge pull request #25670 from aqnuep/bake_mode_affect_gi_proveRémi Verschelde
2019-04-23Disable GI probe capturing lights with bake mode disabledDaniel Rakos
2019-04-23Merge pull request #26064 from JFonS/add_frustum_camera_modeHein-Pieter van Braam
2019-03-14Fix bone aabb calculation, which caused a skeletal mesh culling issueWindy Darian
2019-02-26-Properly handle missing ETC support on exportJuan Linietsky
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
2019-02-19Add FRUSTUM camera mode, allowing tilted frustumsJFonS
2019-01-25Add "Apple" to the list of GPU vendors where depth prepass is disabled.Juan Linietsky
2019-01-07doc: Fix wrong references found by Sphinx and new makerst.pyRémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-27doc: Sync classref with current sourceRémi Verschelde
2018-12-15Adding option to re-orient our skyBastiaan Olij
2018-12-04doc: Sync classref with current sourceRémi Verschelde
2018-11-19Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281Juan Linietsky
2018-11-14Merge pull request #23248 from dlasalle/fogJuan Linietsky
2018-11-13Add parameter for fog max depth and use alpha as density.Dominique LaSalle
2018-11-12Merge pull request #23254 from ibrahn/gles2-var-init-cleanupRémi Verschelde
2018-11-04Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS
2018-11-02Cleaning up some uninitialised variables in GLES2 stuff.Ibrahn Sahir
2018-10-30Fix canvas stacking not deterministic on same layerPedro J. Estébanez
2018-10-24Add some limits on the Editor SettingsSuperwaitsum