Age | Commit message (Expand) | Author |
2017-10-11 | Bind VisualServer.sync() method to GDScript | Julian Murgia |
2017-09-11 | Script access to formatted arrays and blend_arrays in meshes. | SaracenOne |
2017-08-30 | Renderer/Simulator flags | Gustav Lund |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-19 | Fixed wrong usage of has_no_area function, closes #10434 | Juan Linietsky |
2017-08-18 | Properly manage drawing of primitives when they lack an area, fixes #8930 | Juan Linietsky |
2017-08-10 | Fixes method definitions with extra number of arguments | Ignacio Etcheverry |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-08-08 | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky |
2017-07-26 | Fix various property not found errors | Poommetee Ketson |
2017-07-24 | Merge pull request #9764 from Noshyaar/pr-fix2 | Rémi Verschelde |
2017-07-23 | Add object type hint for docs | Poommetee Ketson |
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky |
2017-07-03 | Clean up normalmapping, make sure tangents are imported correctly. | Juan Linietsky |
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson |
2017-06-19 | Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master | Thomas Herzog |
2017-06-17 | Merge pull request #9230 from supagu/normals-fix | Rémi Verschelde |
2017-06-17 | Fixed decompression of vertex colors | Fabian Mathews |
2017-06-16 | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky |
2017-06-17 | Fixed decompression of normals | Fabian Mathews |
2017-06-12 | Fixed compilation on Windows + removed debug print | Marc Gilleron |
2017-06-09 | renamed all Rect3.pos to Rect3.position | alexholly |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-05-02 | Add double-sided flag to SpriteBase3D (fixes #8007) | Andrea Faulds |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-01-16 | Style: Various fixes to play nice with clang-format | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-02 | Revert "Bindings: Fix missing default value" | Rémi Verschelde |
2017-01-02 | Revert "bind method canvas_item_set_sort_children_by_y" | Rémi Verschelde |
2017-01-02 | Revert "Add/expose VisualServer::get_default_clear_color()" | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-12-24 | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz |
2016-11-24 | Blend shapes using transform feedback (GPU) | Juan Linietsky |
2016-11-23 | WIP immediates and proper buffers swapping | Juan Linietsky |
2016-11-22 | Instancing is working! (hooray) | Juan Linietsky |
2016-11-21 | Skeletons are working now. | Juan Linietsky |
2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky |
2016-10-27 | PBR more or less working, still working on bringing gizmos back | Juan Linietsky |