Age | Commit message (Expand) | Author |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-01-16 | Style: Various fixes to play nice with clang-format | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-02 | Revert "Bindings: Fix missing default value" | Rémi Verschelde |
2017-01-02 | Revert "bind method canvas_item_set_sort_children_by_y" | Rémi Verschelde |
2017-01-02 | Revert "Add/expose VisualServer::get_default_clear_color()" | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-12-24 | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz |
2016-11-24 | Blend shapes using transform feedback (GPU) | Juan Linietsky |
2016-11-23 | WIP immediates and proper buffers swapping | Juan Linietsky |
2016-11-22 | Instancing is working! (hooray) | Juan Linietsky |
2016-11-21 | Skeletons are working now. | Juan Linietsky |
2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky |
2016-10-27 | PBR more or less working, still working on bringing gizmos back | Juan Linietsky |
2016-10-19 | Everything returning to normal in 3D, still a long way to go | Juan Linietsky |
2016-10-13 | Add/expose VisualServer::get_default_clear_color() | Pedro J. Estébanez |
2016-10-09 | Merge pull request #6761 from neikeq/pr-missing-defval | Ignacio Etcheverry |
2016-10-09 | Bindings: Fix missing default value | Ignacio Etcheverry |
2016-10-05 | bind method canvas_item_set_sort_children_by_y | Ariel Manzur |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-08-31 | draw_line: Properly bind antialiased argument | Rémi Verschelde |
2016-07-08 | Remove unused variables (fourth pass) + dead code | Rémi Verschelde |
2016-06-13 | changed visual server free() to free_rid() like in the other servers. Fixes #... | Juan Linietsky |
2016-06-05 | Add texture region support for stylebox render | Geequlim |
2016-05-04 | ability to shrink all images x2 on load | Juan Linietsky |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-22 | testing patch for aligned reads by webp in javascript | Ariel Manzur |
2015-06-06 | -fixed many memory initialization issues | Juan Linietsky |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-09 | -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ... | Juan Linietsky |
2015-02-02 | Working TileMap tile transpose transform. | Carl Olsson |
2014-10-26 | Fix some more incorrect bindings | Gerold31 |
2014-08-01 | Small Issues & Maintenance | Juan Linietsky |
2014-06-27 | Misc Fixes | Juan Linietsky |
2014-06-11 | Light Baker! | Juan Linietsky |
2014-05-29 | More 3D Improvements | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |