summaryrefslogtreecommitdiff
path: root/servers/visual_server.cpp
AgeCommit message (Expand)Author
2017-06-17Merge pull request #9230 from supagu/normals-fixRémi Verschelde
2017-06-17Fixed decompression of vertex colorsFabian Mathews
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky
2017-06-17Fixed decompression of normalsFabian Mathews
2017-06-12Fixed compilation on Windows + removed debug printMarc Gilleron
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-15Many fixes to make exported scenes work better, still buggy.Juan Linietsky
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-01-16Style: Various fixes to play nice with clang-formatRémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-02Revert "Bindings: Fix missing default value"Rémi Verschelde
2017-01-02Revert "bind method canvas_item_set_sort_children_by_y"Rémi Verschelde
2017-01-02Revert "Add/expose VisualServer::get_default_clear_color()"Rémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-24fixed a horrible bug on Windows AMD, scenes saved until now in this branchreduz
2016-11-24Blend shapes using transform feedback (GPU)Juan Linietsky
2016-11-23WIP immediates and proper buffers swappingJuan Linietsky
2016-11-22Instancing is working! (hooray)Juan Linietsky
2016-11-21Skeletons are working now.Juan Linietsky
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky
2016-10-19Everything returning to normal in 3D, still a long way to goJuan Linietsky
2016-10-13Add/expose VisualServer::get_default_clear_color()Pedro J. Estébanez
2016-10-09Merge pull request #6761 from neikeq/pr-missing-defvalIgnacio Etcheverry
2016-10-09Bindings: Fix missing default valueIgnacio Etcheverry
2016-10-05bind method canvas_item_set_sort_children_by_yAriel Manzur
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-08-31draw_line: Properly bind antialiased argumentRémi Verschelde
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
2016-06-13changed visual server free() to free_rid() like in the other servers. Fixes #...Juan Linietsky
2016-06-05Add texture region support for stylebox renderGeequlim
2016-05-04ability to shrink all images x2 on loadJuan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-22testing patch for aligned reads by webp in javascriptAriel Manzur
2015-06-06-fixed many memory initialization issuesJuan Linietsky
2015-04-20-Changed Godot exit to be clean.Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-09-Fixes bug in ShaderGraph material, when uniform property is not used, fixes ...Juan Linietsky
2015-02-02Working TileMap tile transpose transform.Carl Olsson
2014-10-26Fix some more incorrect bindingsGerold31