Age | Commit message (Expand) | Author |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-17 | Fix VisualServer bindings. | Marcel Admiraal |
2020-02-13 | Remove more deprecated methods and code | Rémi Verschelde |
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde |
2020-02-11 | Added normalmap guided roughness mipmap generator, and a global roughness lim... | Juan Linietsky |
2020-02-11 | Re-implemented screen space ambient occlusion | Juan Linietsky |
2020-02-11 | Modified rendering to use cluster instead of foward | Juan Linietsky |
2020-02-11 | DOF fully implemented, can be edited on the fly. | Juan Linietsky |
2020-02-11 | WIP CameraEffects implementation (bokeh not working for now) | Juan Linietsky |
2020-02-11 | Better GIProbe quality settings. | Juan Linietsky |
2020-02-11 | GIProbes working. | Juan Linietsky |
2020-02-11 | Properly working instancing, and compatibility fixing for old meshes | Juan Linietsky |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky |
2020-02-11 | Reflection probes working | Juan Linietsky |
2020-02-11 | Directional lights and shadow mapping are functional. | Juan Linietsky |
2020-02-11 | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky |
2020-02-11 | Environment sky more or less working. | Juan Linietsky |
2020-02-11 | Yay very basic 3D (only white) finally shows. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-11 | Add static Vulkan loader. | bruvzg |
2020-02-11 | Completed material/2D shader support (missing SCREEN_TEXTURE) | Juan Linietsky |
2020-02-11 | Changes to material required to add custom shaders in RD renderer | Juan Linietsky |
2020-02-11 | Modified light rendering to make it more compatible. | Juan Linietsky |
2020-02-11 | 2D lighting seems more or less complete. | Juan Linietsky |
2020-02-11 | Added ability to retrieve back textures stored on GPU | Juan Linietsky |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky |
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-25 | Add project setting for max irradiance size | clayjohn |
2020-01-06 | Add VisualServer methods to get the video adapter name and vendor | Hugo Locurcio |
2020-01-03 | Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix | Rémi Verschelde |
2020-01-01 | Fixed antialiasing option for Polygon2D | PouleyKetchoupp |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-06 | doc: Markup fixes for enums and constants | Rémi Verschelde |
2019-12-05 | Merge pull request #34039 from Eoin-ONeill-Yokai/multimeshfix | Rémi Verschelde |
2019-12-04 | Added method binding for `multimesh_create` that was missing from VisualServe... | Eoin O'Neill |
2019-11-28 | Fixed antialiased option for Polygon2D / Line2D | PouleyKetchoupp |
2019-11-11 | Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation | Bastiaan Olij |
2019-11-09 | Fixed Particles restart after visibility has been set to off and on again | PouleyKetchoupp |
2019-11-01 | Fix some crashes, overflows and using variables without values | Rafał Mikrut |
2019-09-24 | doc: Sync classref with current source | Rémi Verschelde |
2019-08-09 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directories | Michael Alexsander Silva Dias |
2019-07-23 | Fix some code found by Coverity Scan and PVS Studio | qarmin |
2019-06-26 | Some code changed with Clang-Tidy | qarmin |
2019-06-16 | Merge pull request #29764 from Calinou/boot-splash-no-filter-option | Rémi Verschelde |
2019-06-15 | Add an option to disable boot splash filtering | Hugo Locurcio |
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij |
2019-05-13 | Implement ability to render viewports directly to screen | clayjohn |
2019-04-30 | Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove | Rémi Verschelde |
2019-04-23 | Disable GI probe capturing lights with bake mode disabled | Daniel Rakos |