Age | Commit message (Expand) | Author |
2017-11-10 | Disabled filter clip by default and made it optional, fixes #12368, likely ot... | Juan Linietsky |
2017-11-09 | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky |
2017-10-30 | Merge pull request #12523 from RandomShaper/fix-margins-drawn-too-late | Juan Linietsky |
2017-10-30 | Fix viewport margins drawn after swapping buffers | Pedro J. Estébanez |
2017-10-28 | Refactor bufer to buffer | Poommetee Ketson |
2017-10-23 | Revert "Rename Schlick GGX to GGX." | Rémi Verschelde |
2017-10-22 | Many fixes to SSAO, should be good now. | Juan Linietsky |
2017-10-21 | Rename Schlick GGX to GGX. | Ferenc Arn |
2017-10-21 | Cleanup unnecessary debug prints | Rémi Verschelde |
2017-10-21 | Fixed viewport transparent bg when clear mode is enabled. | Daniel J. Ramirez |
2017-10-16 | Fix crash in shader parsing | Pedro J. Estébanez |
2017-10-04 | Fix GIProbe light visibility | Hiroshi Ogawa |
2017-09-29 | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ... | Juan Linietsky |
2017-09-27 | Fixes to light shaders, should work now.. | Juan Linietsky |
2017-09-24 | Discarding now works in shaders | Daniel Doran |
2017-09-23 | Added light affect parameter to baked AO | Juan Linietsky |
2017-09-23 | -Fixed redraw always on 3D viewprot bug | Juan Linietsky |
2017-09-21 | Add inversesqrt to shader language. | Ferenc Arn |
2017-09-21 | Added proximity and distance fade to SpatialMaterial | Juan Linietsky |
2017-09-13 | Style: Apply clang-format to @reduz's changes | Rémi Verschelde |
2017-09-12 | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde |
2017-09-12 | Merge pull request #11057 from hpvb/fix-various-warnings | Rémi Verschelde |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam |
2017-09-08 | Fix various assorted warnings | Hein-Pieter van Braam |
2017-09-08 | Fix serveral recent new clang-format errors | Hein-Pieter van Braam |
2017-09-07 | Several fixes to directional shadows, closes #10926 | Juan Linietsky |
2017-09-05 | Added support for for, break and continue. Closes #10560, closes #10661 | Juan Linietsky |
2017-09-03 | Added transmission shader parameter. | Juan Linietsky |
2017-09-02 | Fix typos 'a' and 'an' | Poommetee Ketson |
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam |
2017-09-01 | Merge pull request #10846 from hpvb/fix-sign-compare | Rémi Verschelde |
2017-09-01 | Merge pull request #10864 from Noshyaar/pr-beginning | Rémi Verschelde |
2017-09-01 | Removed ontop property, added a material rendering priority system. Fixes #99... | Juan Linietsky |
2017-09-01 | Fix typo 'begining' to 'beginning' | Poommetee Ketson |
2017-09-01 | Fix signed and unsigned comparisons | Hein-Pieter van Braam |
2017-08-31 | Revert "Fix shader function calls being assignable" | Rémi Verschelde |
2017-08-29 | removed DISCARD built in variable, replaced by actual discard GLSL instructio... | Juan Linietsky |
2017-08-29 | Fix #10723, a regression from 7a07895 | Bojidar Marinov |
2017-08-28 | Disable antialiasing for CanvasItem triangle arrays | Rémi Verschelde |
2017-08-28 | Merge pull request #10676 from hpvb/speedup-_render_canvas_item_tree | Rémi Verschelde |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-27 | Use memset to zero z_list | Hein-Pieter van Braam |
2017-08-27 | Merge pull request #10590 from MasonAsh/fix-10589 | Rémi Verschelde |
2017-08-26 | Added/Fixed null pointer checks | Wilson E. Alvarez |
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky |
2017-08-23 | Fix shader function calls being assignable | Mason Ashbridge |
2017-08-20 | property validate assignment condition in new variables, fixes #9411 | Juan Linietsky |
2017-08-19 | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky |
2017-08-19 | Fixed wrong usage of has_no_area function, closes #10434 | Juan Linietsky |