Age | Commit message (Expand) | Author |
2016-05-27 | Changed import workflow | Juan Linietsky |
2016-05-23 | -Improve resource previews | Juan Linietsky |
2016-05-21 | remove trailing whitespace | Hubert Jarosz |
2016-05-04 | ability to shrink all images x2 on load | Juan Linietsky |
2016-03-15 | Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize | Rémi Verschelde |
2016-03-12 | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ... | Saracen |
2016-03-09 | fix six possible "divide by zero" | Hubert Jarosz |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-03-07 | Added extra controls to GeometryInstances to control how they should cast sha... | Saracen |
2016-02-16 | refix particles3d issue, bringing down the amount limit to 1024 | Nuno Donato |
2016-02-12 | * raised the max amount of particles to match the max number allowed in the i... | Nuno Donato |
2016-02-06 | Ability to colourize baked lighting in real time. | Saracen |
2016-01-01 | Merge pull request #3184 from vnen/update-copyright-2016 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2016-01-01 | Make both lights and occluders stop working if hidden, fixes #2437 | Juan Linietsky |
2015-12-08 | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky |
2015-12-08 | Merge pull request #2865 from hurikhan/pr_fix_2791 | Juan Linietsky |
2015-12-02 | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F... | Juan Linietsky |
2015-11-27 | Bug Fix #2541: Shader language function validation logic | Andrea Chua |
2015-11-22 | Added additional token checks for the shader if..else.. statement. Fixes issu... | hurikhan |
2015-11-18 | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color | Saracen |
2015-11-18 | Merge pull request #2707 from akien-mga/master | Juan Linietsky |
2015-11-18 | Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement | Juan Linietsky |
2015-11-18 | Merge pull request #2629 from firefly2442/float-to-bool | Juan Linietsky |
2015-11-18 | Merge pull request #2632 from firefly2442/duplicate-inherited-vars | Juan Linietsky |
2015-11-08 | New shader feature: change the colour of shadows on a per-material basis. | Saracen |
2015-11-02 | Added ability to write directly to 4-dimensional position vector from within ... | Saracen |
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde |
2015-10-21 | -Ability to debug video memory usage | Juan Linietsky |
2015-10-18 | remove child variable that is duplicated from parent class | firefly2442 |
2015-10-18 | float to bool variable type, fixes: #2478 | firefly2442 |
2015-10-17 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-10-17 | misc cleanup | Juan Linietsky |
2015-10-17 | Merge pull request #2479 from firefly2442/cppcheck-unusedvars | Juan Linietsky |
2015-10-05 | nested clipping of canvas items now works | Zher Huei Lee |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2015-09-16 | ran cppcheck, found unused variables | firefly2442 |
2015-09-12 | fixed server breaking error in previous splash screen commit | romulox_x |
2015-09-10 | ios now displays splash screen between launch image and main scene, instead o... | steve |
2015-09-03 | merged some stuff for okam | Juan Linietsky |
2015-06-24 | ability to change shadow color in light2d | Juan Linietsky |
2015-06-11 | new space shooter demo | Juan Linietsky |
2015-06-06 | -fixed many memory initialization issues | Juan Linietsky |
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky |
2015-05-18 | -Rename unexisting by nonexistant, closes #1940 | Juan Linietsky |
2015-05-06 | optional formal changes | ehriche |
2015-05-01 | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky |
2015-04-30 | -fixed broken lighting in release version of godot for isometric light demo, ... | Juan Linietsky |
2015-04-27 | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky |
2015-04-26 | -Fixed shader commets, /* */ works well and crash is solved, fixes #1711 | Juan Linietsky |