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Godot with FMOD integration
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Author
2018-07-07
Changed minimum visible viewport size
Josh Taylor
2018-07-06
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
Juan Linietsky
2018-07-04
Merge pull request #19786 from JFonS/correct_normal_scaling
Rémi Verschelde
2018-07-03
Hacked around duplication bug. I think duplicate needs to be even smarter, ma...
Juan Linietsky
2018-07-02
Added ability for SSAO to affect AO textures too
Juan Linietsky
2018-06-23
Fix typo in y shift
Bastiaan Olij
2018-06-21
Add render mode to ensure correct normals when using non-uniform scaling
JFonS
2018-06-11
Moved culling, updated lights and shadows into a prepare function so it is on...
Bastiaan Olij
2018-06-01
Fix return type of isnan and isinf in the shader language
Oliver Rausch
2018-05-16
Fix bad operator check in `ShaderLanguage::_validate_assign`
nemerle
2018-05-07
Merge pull request #17845 from JFonS/disable_spatial_shadows
Juan Linietsky
2018-05-07
Merge pull request #18533 from JFonS/fix_shader_compile
Juan Linietsky
2018-05-07
Fix vector reduction in shader language
JFonS
2018-05-07
Merge pull request #18495 from Zylann/partial_texture_update
Juan Linietsky
2018-05-07
Merge pull request #18677 from BastiaanOlij/add_no_blend
Juan Linietsky
2018-05-07
Add no-blend canvas item render_mode
Bastiaan Olij
2018-05-06
Added option to viewport to keep linear color
Bastiaan Olij
2018-05-03
Skeleton for 2D WIP
Juan Linietsky
2018-05-01
Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-var
Rémi Verschelde
2018-05-01
Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code
Rémi Verschelde
2018-04-29
Added partial texture update to VisualServer
Marc Gilleron
2018-04-22
Change ".." punctuation for "..." in editor strings (#16507)
Hugo Locurcio
2018-04-21
Fixes logically dead code (Coverity)
Crazy-P
2018-04-19
Fix Coverity reports of uninitialized scalar variable
Rémi Verschelde
2018-04-18
Merge pull request #17391 from PJB3005/18-03-09-fix-canvas-light-shaders
Rémi Verschelde
2018-04-17
Fix typos in shader_language.cpp
Poommetee Ketson
2018-04-13
Fixes canvas light shaders.
Pieter-Jan Briers
2018-04-08
Merge pull request #17421 from Chaosus/fixshaderbugs
Juan Linietsky
2018-03-29
Added flag on SpatialMaterial to disable shadows
JFonS
2018-03-28
Removed redundant abs shader builtin
Chaosus
2018-03-23
Merge pull request #17532 from BastiaanOlij/arvr_enhancements
Rémi Verschelde
2018-03-19
Fix crash in `canvas_item_add_polyline` when passing more points than colors
robfram
2018-03-15
Merge pull request #17248 from Cygon/implement-extra-culling-margin
Hein-Pieter van Braam
2018-03-15
Hinted shader uniforms can have a default value
JFonS
2018-03-15
A few fixes on the ARVR Server
Bastiaan Olij
2018-03-13
Merge pull request #17402 from Chaosus/fixmix
Rémi Verschelde
2018-03-13
Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer...
Wilson E. Alvarez
2018-03-10
Fix few bugs in shader definitions
Chaosus
2018-03-10
Fix invalid mix function overload
Chaosus
2018-03-07
Make the shader token names consistent.
Saracen
2018-03-04
Implement VisualServerScene::instance_set_extra_visibility_margin() method to...
Markus Ewald
2018-03-03
Fix floatBitsToUint function
Chaosus
2018-02-21
2D Skeletons WORK IN PROGRESS
Juan Linietsky
2018-02-21
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
2018-02-20
Revert "Handle single-argument constructors in uniform default values"
Juan Linietsky
2018-02-20
Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructors
Rémi Verschelde
2018-02-18
Added missing shader functions
Chaosus
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-01-22
Handle single-argument constructors in shaders.
Benjamin
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
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