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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-03-07
Make the shader token names consistent.
Saracen
2018-03-03
Fix floatBitsToUint function
Chaosus
2018-02-21
2D Skeletons WORK IN PROGRESS
Juan Linietsky
2018-02-21
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
2018-02-20
Revert "Handle single-argument constructors in uniform default values"
Juan Linietsky
2018-02-20
Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructors
Rémi Verschelde
2018-02-18
Added missing shader functions
Chaosus
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-01-22
Handle single-argument constructors in shaders.
Benjamin
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-18
Fix wrong viewport transparent-bg
binbitten
2018-01-06
Properly dispose of instance capture data, fixes #14795
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Merge pull request #15251 from binbitten/fix-assign-vardecl
Rémi Verschelde
2018-01-04
Merge pull request #15191 from Jerome67000/z_renaming
Rémi Verschelde
2018-01-03
Fix broken Info.plist after copyright update
Razah
2018-01-03
#15078 renamed "z" -> "z_index" property in Node2D
Jerome67000
2018-01-03
Fix premature declaration of shader variables created with assignment
binbitten
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-29
Fixed wrong highlighted line when erroring and using single-line comments, fi...
binbitten
2017-12-27
Merge pull request #14971 from mrcdk/particles_emitting
Noshyaar
2017-12-26
Fix sidedness check in material. Also remove SIDE built-in.
Juan Linietsky
2017-12-23
Set particles emitting to false when particles finish emitting with one-shot ...
MrCdK
2017-12-17
Cleanup some #if 0'd code
Rémi Verschelde
2017-12-17
Shader Language: Add in-for declared variables within for-block scope.
Enzo Nocera
2017-12-16
Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Juan Linietsky
2017-12-15
Made built-in identifiers properly constant in shaders. Fixes #14449, closes ...
Juan Linietsky
2017-12-14
-Add lightmapper
Juan Linietsky
2017-12-09
Fix #14429 GIProbe does not work with SpotLights
Przemyslaw Czarnota
2017-12-09
-Ability to and unwrap lightmap coordinates on import
Juan Linietsky
2017-12-09
Merge pull request #13341 from scayze/interp_v2
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-06
Fixes to some thread safety situations to avoid GIProbe from freezing on save...
Juan Linietsky
2017-12-06
Attempt to see if this can solve the problem with #13338
Juan Linietsky
2017-12-04
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
Juan Linietsky
2017-11-27
Added interpolation modifiers to shaderlang
Scayze
2017-11-27
Merge pull request #13294 from RaXaR/master
Rémi Verschelde
2017-11-27
Added overloads of vector parameters for shader Trig functions.
RaXaR
2017-11-26
Merge pull request #12572 from RandomShaper/onion-skinning
Juan Linietsky
2017-11-26
Merge pull request #13289 from sketchyfun/3d_selection_fix
Rémi Verschelde
2017-11-25
Tweak the default camera node settings
Hugo Locurcio
2017-11-25
Fixed issue with 3D selections losing precsion due to an offset bug
BenH
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-25
Update clang-format in modified files
Pedro J. Estébanez
2017-11-25
Add ability to opt-out buffer swapping in `VS::draw()`
Pedro J. Estébanez
2017-11-23
Rename two-parameter arc-tangent function to atan in shader language, as it i...
Ferenc Arn
2017-11-21
Merge pull request #11895 from m4nu3lf/rendering/separate_thread
Juan Linietsky
2017-11-20
Implement per-instance custom bounding box
Marc Gilleron
2017-11-19
Ability to change indirect light energy.
Juan Linietsky
2017-11-18
Restore rendering on a separate thread
m4nu3lf
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