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AgeCommit message (Expand)Author
2018-03-07Make the shader token names consistent.Saracen
2018-03-03Fix floatBitsToUint functionChaosus
2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky
2018-02-20Revert "Handle single-argument constructors in uniform default values"Juan Linietsky
2018-02-20Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructorsRémi Verschelde
2018-02-18Added missing shader functionsChaosus
2018-02-01Fix inconsistencies and typos in argument namesPaolo Perkovic
2018-01-22Handle single-argument constructors in shaders.Benjamin
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
2018-01-18Fix wrong viewport transparent-bgbinbitten
2018-01-06Properly dispose of instance capture data, fixes #14795Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-04Merge pull request #15251 from binbitten/fix-assign-vardeclRémi Verschelde
2018-01-04Merge pull request #15191 from Jerome67000/z_renamingRémi Verschelde
2018-01-03Fix broken Info.plist after copyright updateRazah
2018-01-03#15078 renamed "z" -> "z_index" property in Node2DJerome67000
2018-01-03Fix premature declaration of shader variables created with assignmentbinbitten
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-29Fixed wrong highlighted line when erroring and using single-line comments, fi...binbitten
2017-12-27Merge pull request #14971 from mrcdk/particles_emittingNoshyaar
2017-12-26Fix sidedness check in material. Also remove SIDE built-in.Juan Linietsky
2017-12-23Set particles emitting to false when particles finish emitting with one-shot ...MrCdK
2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-12-17Shader Language: Add in-for declared variables within for-block scope.Enzo Nocera
2017-12-16Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.Juan Linietsky
2017-12-15Made built-in identifiers properly constant in shaders. Fixes #14449, closes ...Juan Linietsky
2017-12-14-Add lightmapperJuan Linietsky
2017-12-09Fix #14429 GIProbe does not work with SpotLightsPrzemyslaw Czarnota
2017-12-09-Ability to and unwrap lightmap coordinates on importJuan Linietsky
2017-12-09Merge pull request #13341 from scayze/interp_v2Rémi Verschelde
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-06Fixes to some thread safety situations to avoid GIProbe from freezing on save...Juan Linietsky
2017-12-06Attempt to see if this can solve the problem with #13338Juan Linietsky
2017-12-04-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky
2017-11-27Added interpolation modifiers to shaderlangScayze
2017-11-27Merge pull request #13294 from RaXaR/masterRémi Verschelde
2017-11-27Added overloads of vector parameters for shader Trig functions.RaXaR
2017-11-26Merge pull request #12572 from RandomShaper/onion-skinningJuan Linietsky
2017-11-26Merge pull request #13289 from sketchyfun/3d_selection_fixRémi Verschelde
2017-11-25Tweak the default camera node settingsHugo Locurcio
2017-11-25Fixed issue with 3D selections losing precsion due to an offset bugBenH
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky
2017-11-25Update clang-format in modified filesPedro J. Estébanez
2017-11-25Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez
2017-11-23Rename two-parameter arc-tangent function to atan in shader language, as it i...Ferenc Arn
2017-11-21Merge pull request #11895 from m4nu3lf/rendering/separate_threadJuan Linietsky
2017-11-20Implement per-instance custom bounding boxMarc Gilleron
2017-11-19Ability to change indirect light energy.Juan Linietsky
2017-11-18Restore rendering on a separate threadm4nu3lf