Age | Commit message (Expand) | Author |
2018-03-15 | Merge pull request #17248 from Cygon/implement-extra-culling-margin | Hein-Pieter van Braam |
2018-03-15 | Hinted shader uniforms can have a default value | JFonS |
2018-03-15 | A few fixes on the ARVR Server | Bastiaan Olij |
2018-03-13 | Merge pull request #17402 from Chaosus/fixmix | Rémi Verschelde |
2018-03-13 | Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer... | Wilson E. Alvarez |
2018-03-10 | Fix few bugs in shader definitions | Chaosus |
2018-03-10 | Fix invalid mix function overload | Chaosus |
2018-03-07 | Make the shader token names consistent. | Saracen |
2018-03-04 | Implement VisualServerScene::instance_set_extra_visibility_margin() method to... | Markus Ewald |
2018-03-03 | Fix floatBitsToUint function | Chaosus |
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky |
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky |
2018-02-20 | Revert "Handle single-argument constructors in uniform default values" | Juan Linietsky |
2018-02-20 | Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructors | Rémi Verschelde |
2018-02-18 | Added missing shader functions | Chaosus |
2018-02-01 | Fix inconsistencies and typos in argument names | Paolo Perkovic |
2018-01-22 | Handle single-argument constructors in shaders. | Benjamin |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde |
2018-01-18 | Fix wrong viewport transparent-bg | binbitten |
2018-01-06 | Properly dispose of instance capture data, fixes #14795 | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-04 | Merge pull request #15251 from binbitten/fix-assign-vardecl | Rémi Verschelde |
2018-01-04 | Merge pull request #15191 from Jerome67000/z_renaming | Rémi Verschelde |
2018-01-03 | Fix broken Info.plist after copyright update | Razah |
2018-01-03 | #15078 renamed "z" -> "z_index" property in Node2D | Jerome67000 |
2018-01-03 | Fix premature declaration of shader variables created with assignment | binbitten |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-29 | Fixed wrong highlighted line when erroring and using single-line comments, fi... | binbitten |
2017-12-27 | Merge pull request #14971 from mrcdk/particles_emitting | Noshyaar |
2017-12-26 | Fix sidedness check in material. Also remove SIDE built-in. | Juan Linietsky |
2017-12-23 | Set particles emitting to false when particles finish emitting with one-shot ... | MrCdK |
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde |
2017-12-17 | Shader Language: Add in-for declared variables within for-block scope. | Enzo Nocera |
2017-12-16 | Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. | Juan Linietsky |
2017-12-15 | Made built-in identifiers properly constant in shaders. Fixes #14449, closes ... | Juan Linietsky |
2017-12-14 | -Add lightmapper | Juan Linietsky |
2017-12-09 | Fix #14429 GIProbe does not work with SpotLights | Przemyslaw Czarnota |
2017-12-09 | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky |
2017-12-09 | Merge pull request #13341 from scayze/interp_v2 | Rémi Verschelde |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-12-06 | Fixes to some thread safety situations to avoid GIProbe from freezing on save... | Juan Linietsky |
2017-12-06 | Attempt to see if this can solve the problem with #13338 | Juan Linietsky |
2017-12-04 | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky |
2017-11-27 | Added interpolation modifiers to shaderlang | Scayze |
2017-11-27 | Merge pull request #13294 from RaXaR/master | Rémi Verschelde |
2017-11-27 | Added overloads of vector parameters for shader Trig functions. | RaXaR |
2017-11-26 | Merge pull request #12572 from RandomShaper/onion-skinning | Juan Linietsky |
2017-11-26 | Merge pull request #13289 from sketchyfun/3d_selection_fix | Rémi Verschelde |
2017-11-25 | Tweak the default camera node settings | Hugo Locurcio |
2017-11-25 | Fixed issue with 3D selections losing precsion due to an offset bug | BenH |