Age | Commit message (Expand) | Author |
2017-07-29 | Few small GI Probe fixes | Juan Linietsky |
2017-07-28 | Adding base classes and structures for ARVR support | BastiaanOlij |
2017-07-23 | Merge pull request #9765 from Noshyaar/pr-clang | Rémi Verschelde |
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky |
2017-07-22 | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky |
2017-07-15 | Many fixes to improve GI Probe quality | Juan Linietsky |
2017-07-15 | -Fix for multiple reflection probes causing issues. | Juan Linietsky |
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky |
2017-07-08 | Merge pull request #9564 from Noshyaar/pr-threshold | Rémi Verschelde |
2017-07-08 | Some adjustments to toon material to make it more flexible | Juan Linietsky |
2017-07-08 | Added triplanar mapping, toon mode, and more specular modes for materials. Ad... | Juan Linietsky |
2017-07-08 | Refactor 'treshold' to 'threshold' | Poommetee Ketson |
2017-07-08 | -Added triplanar mapping modes | Juan Linietsky |
2017-06-30 | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky |
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky |
2017-06-25 | Ability to restart particle system with a function call | Juan Linietsky |
2017-06-24 | -Restored support for Canvas BG mode on Environment | Juan Linietsky |
2017-06-23 | Small fixes required to get platformer to work. | Juan Linietsky |
2017-06-22 | Order of 2D nodes in tree affects drawing properly again. | Juan Linietsky |
2017-06-21 | 2D GPU Particles working.. | Juan Linietsky |
2017-06-18 | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky |
2017-06-17 | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky |
2017-06-17 | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma... | Juan Linietsky |
2017-06-17 | Fix transparent background rendering, closes #8703 | Juan Linietsky |
2017-06-17 | Particles properly update the shadow maps, closes #8815 | Juan Linietsky |
2017-06-16 | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky |
2017-06-16 | Merge pull request #9208 from Calinou/tweak-default-fov | Rémi Verschelde |
2017-06-16 | TIME constant reverted to a single float, fixes #9123 | Juan Linietsky |
2017-06-16 | Fixes to SSR, WIP. | Juan Linietsky |
2017-06-16 | Increase the default perspective camera FOV | Hugo Locurcio |
2017-06-14 | Merge pull request #9109 from RandomShaper/optimize-2d-lighting | Juan Linietsky |
2017-06-15 | Add AT_LIGHT_PASS builtin to canvas shaders | Pedro J. Estébanez |
2017-06-14 | Fixed several bugs with directional light, and changed defaults to be more se... | Juan Linietsky |
2017-06-13 | -Fixed occluder rendering, closes #8560 | Juan Linietsky |
2017-06-12 | Fixed compilation on Windows + removed debug print | Marc Gilleron |
2017-06-11 | Restored everything related to information polling, and added information box... | Juan Linietsky |
2017-06-11 | Restored multiple viewport function, as well as view modes. | Juan Linietsky |
2017-06-09 | renamed all Rect3.pos to Rect3.position | alexholly |
2017-06-09 | -Restored multithread capability to VisualServer | Juan Linietsky |
2017-06-07 | -Added proper access to depth texture from shader | Juan Linietsky |
2017-06-07 | Fog is complete! | Juan Linietsky |
2017-06-05 | -working SCREEN_TEXTURE, SCREEN_UV shader variables | Juan Linietsky |
2017-06-05 | Fix build error | Poommetee Ketson |
2017-06-05 | Merge pull request #9038 from AlexHolly/rect2-rename-pos | Rémi Verschelde |
2017-06-04 | Added depth texture support (using parallax) to default material. | Juan Linietsky |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-06-01 | Rework shading modes and change location of light shader | Juan Linietsky |
2017-05-31 | rewritten PBR implementation to make it friendlier with Blender | Juan Linietsky |